添加角色三围成长显示

This commit is contained in:
milimoe 2024-12-08 14:29:13 +08:00
parent c2042d372d
commit 0fbcce452a
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -19,37 +19,37 @@ FunGameSimulation.InitFunGame();
//List<string> strings = FunGameSimulation.StartGame(true, false, true);
//strings.ForEach(Console.WriteLine);
Character testc = new CustomCharacter(1, "1");
Console.WriteLine(testc.GetInfo());
Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
//Character testc = new CustomCharacter(1, "1");
//Console.WriteLine(testc.GetInfo());
//Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
//Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
//Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
Console.WriteLine(controller.CreateSaved(1, "test"));
//¿â´æ²âÊÔ
//PluginConfig pc = new("saved", "1");
//pc.LoadConfig();
//User u = FunGameService.GetUser(pc);
//if (u.Inventory.Characters.Count == 0)
//{
// u.Inventory.Characters.Add(FunGameService.Characters[0].Copy());
//}
//Character c = u.Inventory.Characters.First();
//Item? i = FunGameService.GenerateMagicCardPack(3);
//if (i != null)
//{
// u.Inventory.Items.Add(i);
// c.Equip(i);
//}
//Console.WriteLine(u.Inventory.Characters.First().GetInfo());
//Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack);
//Console.WriteLine(i2);
//pc.Add("user", u);
//pc.SaveConfig();
//pc.LoadConfig();
//u = FunGameService.GetUser(pc);
PluginConfig pc = new("saved", "1");
pc.LoadConfig();
User u = FunGameService.GetUser(pc);
if (u.Inventory.Characters.Count == 0)
{
u.Inventory.Characters.Add(FunGameService.Characters[0].Copy());
}
Character c = u.Inventory.Characters.First();
Item? i = FunGameService.GenerateMagicCardPack(3);
if (i != null)
{
u.Inventory.Items.Add(i);
c.Equip(i);
}
Console.WriteLine(u.Inventory.Characters.First().GetInfo());
Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack);
Console.WriteLine(i2);
pc.Add("user", u);
pc.SaveConfig();
pc.LoadConfig();
u = FunGameService.GetUser(pc);
//for (int i = 1; i <= 100; i++)
//{