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添加角色三围成长显示
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@ -19,37 +19,37 @@ FunGameSimulation.InitFunGame();
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//List<string> strings = FunGameSimulation.StartGame(true, false, true);
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//strings.ForEach(Console.WriteLine);
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Character testc = new CustomCharacter(1, "1");
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Console.WriteLine(testc.GetInfo());
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Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
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Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
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Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
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//Character testc = new CustomCharacter(1, "1");
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//Console.WriteLine(testc.GetInfo());
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//Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
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//Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
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//Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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Console.WriteLine(controller.CreateSaved(1, "test"));
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//¿â´æ²âÊÔ
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//PluginConfig pc = new("saved", "1");
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//pc.LoadConfig();
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//User u = FunGameService.GetUser(pc);
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//if (u.Inventory.Characters.Count == 0)
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//{
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// u.Inventory.Characters.Add(FunGameService.Characters[0].Copy());
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//}
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//Character c = u.Inventory.Characters.First();
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//Item? i = FunGameService.GenerateMagicCardPack(3);
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//if (i != null)
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//{
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// u.Inventory.Items.Add(i);
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// c.Equip(i);
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//}
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//Console.WriteLine(u.Inventory.Characters.First().GetInfo());
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//Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack);
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//Console.WriteLine(i2);
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//pc.Add("user", u);
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//pc.SaveConfig();
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//pc.LoadConfig();
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//u = FunGameService.GetUser(pc);
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PluginConfig pc = new("saved", "1");
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pc.LoadConfig();
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User u = FunGameService.GetUser(pc);
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if (u.Inventory.Characters.Count == 0)
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{
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u.Inventory.Characters.Add(FunGameService.Characters[0].Copy());
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}
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Character c = u.Inventory.Characters.First();
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Item? i = FunGameService.GenerateMagicCardPack(3);
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if (i != null)
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{
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u.Inventory.Items.Add(i);
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c.Equip(i);
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}
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Console.WriteLine(u.Inventory.Characters.First().GetInfo());
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Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack);
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Console.WriteLine(i2);
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pc.Add("user", u);
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pc.SaveConfig();
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pc.LoadConfig();
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u = FunGameService.GetUser(pc);
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//for (int i = 1; i <= 100; i++)
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//{
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