diff --git a/Library/Main.cs b/Library/Main.cs index 48ce6c6..11dc4fd 100644 --- a/Library/Main.cs +++ b/Library/Main.cs @@ -19,37 +19,37 @@ FunGameSimulation.InitFunGame(); //List strings = FunGameSimulation.StartGame(true, false, true); //strings.ForEach(Console.WriteLine); -Character testc = new CustomCharacter(1, "1"); -Console.WriteLine(testc.GetInfo()); -Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)"); -Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)"); -Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)"); +//Character testc = new CustomCharacter(1, "1"); +//Console.WriteLine(testc.GetInfo()); +//Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)"); +//Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)"); +//Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)"); FunGameController controller = new(new Logger(new LoggerFactory())); Console.WriteLine(controller.CreateSaved(1, "test")); //¿â´æ²âÊÔ -//PluginConfig pc = new("saved", "1"); -//pc.LoadConfig(); -//User u = FunGameService.GetUser(pc); -//if (u.Inventory.Characters.Count == 0) -//{ -// u.Inventory.Characters.Add(FunGameService.Characters[0].Copy()); -//} -//Character c = u.Inventory.Characters.First(); -//Item? i = FunGameService.GenerateMagicCardPack(3); -//if (i != null) -//{ -// u.Inventory.Items.Add(i); -// c.Equip(i); -//} -//Console.WriteLine(u.Inventory.Characters.First().GetInfo()); -//Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack); -//Console.WriteLine(i2); -//pc.Add("user", u); -//pc.SaveConfig(); -//pc.LoadConfig(); -//u = FunGameService.GetUser(pc); +PluginConfig pc = new("saved", "1"); +pc.LoadConfig(); +User u = FunGameService.GetUser(pc); +if (u.Inventory.Characters.Count == 0) +{ + u.Inventory.Characters.Add(FunGameService.Characters[0].Copy()); +} +Character c = u.Inventory.Characters.First(); +Item? i = FunGameService.GenerateMagicCardPack(3); +if (i != null) +{ + u.Inventory.Items.Add(i); + c.Equip(i); +} +Console.WriteLine(u.Inventory.Characters.First().GetInfo()); +Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack); +Console.WriteLine(i2); +pc.Add("user", u); +pc.SaveConfig(); +pc.LoadConfig(); +u = FunGameService.GetUser(pc); //for (int i = 1; i <= 100; i++) //{