添加角色三围成长显示

This commit is contained in:
milimoe 2024-12-08 14:29:13 +08:00
parent c2042d372d
commit 0fbcce452a
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

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@ -19,37 +19,37 @@ FunGameSimulation.InitFunGame();
//List<string> strings = FunGameSimulation.StartGame(true, false, true); //List<string> strings = FunGameSimulation.StartGame(true, false, true);
//strings.ForEach(Console.WriteLine); //strings.ForEach(Console.WriteLine);
Character testc = new CustomCharacter(1, "1"); //Character testc = new CustomCharacter(1, "1");
Console.WriteLine(testc.GetInfo()); //Console.WriteLine(testc.GetInfo());
Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)"); //Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)"); //Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)"); //Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory())); FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
Console.WriteLine(controller.CreateSaved(1, "test")); Console.WriteLine(controller.CreateSaved(1, "test"));
//¿â´æ²âÊÔ //¿â´æ²âÊÔ
//PluginConfig pc = new("saved", "1"); PluginConfig pc = new("saved", "1");
//pc.LoadConfig(); pc.LoadConfig();
//User u = FunGameService.GetUser(pc); User u = FunGameService.GetUser(pc);
//if (u.Inventory.Characters.Count == 0) if (u.Inventory.Characters.Count == 0)
//{ {
// u.Inventory.Characters.Add(FunGameService.Characters[0].Copy()); u.Inventory.Characters.Add(FunGameService.Characters[0].Copy());
//} }
//Character c = u.Inventory.Characters.First(); Character c = u.Inventory.Characters.First();
//Item? i = FunGameService.GenerateMagicCardPack(3); Item? i = FunGameService.GenerateMagicCardPack(3);
//if (i != null) if (i != null)
//{ {
// u.Inventory.Items.Add(i); u.Inventory.Items.Add(i);
// c.Equip(i); c.Equip(i);
//} }
//Console.WriteLine(u.Inventory.Characters.First().GetInfo()); Console.WriteLine(u.Inventory.Characters.First().GetInfo());
//Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack); Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack);
//Console.WriteLine(i2); Console.WriteLine(i2);
//pc.Add("user", u); pc.Add("user", u);
//pc.SaveConfig(); pc.SaveConfig();
//pc.LoadConfig(); pc.LoadConfig();
//u = FunGameService.GetUser(pc); u = FunGameService.GetUser(pc);
//for (int i = 1; i <= 100; i++) //for (int i = 1; i <= 100; i++)
//{ //{