mirror of
https://github.com/milimoe/FunGame-Testing.git
synced 2025-04-21 19:59:34 +08:00
添加角色三围成长显示
This commit is contained in:
parent
c2042d372d
commit
0fbcce452a
@ -19,37 +19,37 @@ FunGameSimulation.InitFunGame();
|
|||||||
//List<string> strings = FunGameSimulation.StartGame(true, false, true);
|
//List<string> strings = FunGameSimulation.StartGame(true, false, true);
|
||||||
//strings.ForEach(Console.WriteLine);
|
//strings.ForEach(Console.WriteLine);
|
||||||
|
|
||||||
Character testc = new CustomCharacter(1, "1");
|
//Character testc = new CustomCharacter(1, "1");
|
||||||
Console.WriteLine(testc.GetInfo());
|
//Console.WriteLine(testc.GetInfo());
|
||||||
Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
|
//Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
|
||||||
Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
|
//Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
|
||||||
Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
|
//Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
|
||||||
|
|
||||||
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
|
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
|
||||||
Console.WriteLine(controller.CreateSaved(1, "test"));
|
Console.WriteLine(controller.CreateSaved(1, "test"));
|
||||||
|
|
||||||
//¿â´æ²âÊÔ
|
//¿â´æ²âÊÔ
|
||||||
//PluginConfig pc = new("saved", "1");
|
PluginConfig pc = new("saved", "1");
|
||||||
//pc.LoadConfig();
|
pc.LoadConfig();
|
||||||
//User u = FunGameService.GetUser(pc);
|
User u = FunGameService.GetUser(pc);
|
||||||
//if (u.Inventory.Characters.Count == 0)
|
if (u.Inventory.Characters.Count == 0)
|
||||||
//{
|
{
|
||||||
// u.Inventory.Characters.Add(FunGameService.Characters[0].Copy());
|
u.Inventory.Characters.Add(FunGameService.Characters[0].Copy());
|
||||||
//}
|
}
|
||||||
//Character c = u.Inventory.Characters.First();
|
Character c = u.Inventory.Characters.First();
|
||||||
//Item? i = FunGameService.GenerateMagicCardPack(3);
|
Item? i = FunGameService.GenerateMagicCardPack(3);
|
||||||
//if (i != null)
|
if (i != null)
|
||||||
//{
|
{
|
||||||
// u.Inventory.Items.Add(i);
|
u.Inventory.Items.Add(i);
|
||||||
// c.Equip(i);
|
c.Equip(i);
|
||||||
//}
|
}
|
||||||
//Console.WriteLine(u.Inventory.Characters.First().GetInfo());
|
Console.WriteLine(u.Inventory.Characters.First().GetInfo());
|
||||||
//Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack);
|
Item? i2 = c.UnEquip(Milimoe.FunGame.Core.Library.Constant.EquipSlotType.MagicCardPack);
|
||||||
//Console.WriteLine(i2);
|
Console.WriteLine(i2);
|
||||||
//pc.Add("user", u);
|
pc.Add("user", u);
|
||||||
//pc.SaveConfig();
|
pc.SaveConfig();
|
||||||
//pc.LoadConfig();
|
pc.LoadConfig();
|
||||||
//u = FunGameService.GetUser(pc);
|
u = FunGameService.GetUser(pc);
|
||||||
|
|
||||||
//for (int i = 1; i <= 100; i++)
|
//for (int i = 1; i <= 100; i++)
|
||||||
//{
|
//{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user