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更新 Main.cs
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@ -4,6 +4,8 @@ using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.WebAPI.Controllers;
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//0
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//_ = new Milimoe.FunGame.Testing.Tests.CheckDLL();
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Console.WriteLine();
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@ -45,7 +47,7 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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//skillargs.Add("active", true);
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//skillargs.Add("self", true);
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//skillargs.Add("enemy", false);
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//Skill skill = Factory.OpenFactory.GetInstance<Skill>((long)EffectID.GetEXP, "经验书", skillargs);
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//Skill skill = Factory.OpenFactory.GetInstance<Skill>((long)EffectID.GetEXP, "¾ÑéÊé", skillargs);
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//Dictionary<string, object> effectargs = new()
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//{
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// { "skill", skill },
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@ -75,7 +77,7 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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// Console.WriteLine(str);
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//}
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//库存测试
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//¿â´æ²âÊÔ
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//PluginConfig pc = new("saved", "1");
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//pc.LoadConfig();
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//User u = FunGameService.GetUser(pc);
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@ -100,7 +102,7 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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//for (int i = 1; i <= 100; i++)
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//{
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// Console.WriteLine($"{i}次:" + string.Join("\r\n", controller.DrawCards(1)));
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// Console.WriteLine($"{i}´Î£º" + string.Join("\r\n", controller.DrawCards(1)));
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//}
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//Console.WriteLine(NetworkUtility.JsonDeserialize<string>(controller.GetInventoryInfo(1)));
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//Console.WriteLine(string.Join("\r\n", controller.GetInventoryInfo2(1, 2)));
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