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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Testing.Tests;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.WebAPI.Controllers;
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@ -796,11 +796,11 @@ namespace Milimoe.FunGame.Testing.Tests
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totalStats.TotalDamage = Calculation.Round2Digits(totalStats.TotalDamage + stats.TotalDamage);
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totalStats.TotalPhysicalDamage = Calculation.Round2Digits(totalStats.TotalPhysicalDamage + stats.TotalPhysicalDamage);
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totalStats.TotalMagicDamage = Calculation.Round2Digits(totalStats.TotalMagicDamage + stats.TotalMagicDamage);
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totalStats.TotalRealDamage = Calculation.Round2Digits(totalStats.TotalRealDamage + stats.TotalRealDamage);
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totalStats.TotalTrueDamage = Calculation.Round2Digits(totalStats.TotalTrueDamage + stats.TotalTrueDamage);
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totalStats.TotalTakenDamage = Calculation.Round2Digits(totalStats.TotalTakenDamage + stats.TotalTakenDamage);
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totalStats.TotalTakenPhysicalDamage = Calculation.Round2Digits(totalStats.TotalTakenPhysicalDamage + stats.TotalTakenPhysicalDamage);
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totalStats.TotalTakenMagicDamage = Calculation.Round2Digits(totalStats.TotalTakenMagicDamage + stats.TotalTakenMagicDamage);
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totalStats.TotalTakenRealDamage = Calculation.Round2Digits(totalStats.TotalTakenRealDamage + stats.TotalTakenRealDamage);
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totalStats.TotalTakenTrueDamage = Calculation.Round2Digits(totalStats.TotalTakenTrueDamage + stats.TotalTakenTrueDamage);
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totalStats.TotalHeal = Calculation.Round2Digits(totalStats.TotalHeal + stats.TotalHeal);
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totalStats.LiveRound += stats.LiveRound;
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totalStats.ActionTurn += stats.ActionTurn;
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@ -829,11 +829,11 @@ namespace Milimoe.FunGame.Testing.Tests
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totalStats.AvgDamage = Calculation.Round2Digits(totalStats.TotalDamage / totalStats.Plays);
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totalStats.AvgPhysicalDamage = Calculation.Round2Digits(totalStats.TotalPhysicalDamage / totalStats.Plays);
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totalStats.AvgMagicDamage = Calculation.Round2Digits(totalStats.TotalMagicDamage / totalStats.Plays);
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totalStats.AvgRealDamage = Calculation.Round2Digits(totalStats.TotalRealDamage / totalStats.Plays);
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totalStats.AvgTrueDamage = Calculation.Round2Digits(totalStats.TotalTrueDamage / totalStats.Plays);
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totalStats.AvgTakenDamage = Calculation.Round2Digits(totalStats.TotalTakenDamage / totalStats.Plays);
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totalStats.AvgTakenPhysicalDamage = Calculation.Round2Digits(totalStats.TotalTakenPhysicalDamage / totalStats.Plays);
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totalStats.AvgTakenMagicDamage = Calculation.Round2Digits(totalStats.TotalTakenMagicDamage / totalStats.Plays);
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totalStats.AvgTakenRealDamage = Calculation.Round2Digits(totalStats.TotalTakenRealDamage / totalStats.Plays);
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totalStats.AvgTakenTrueDamage = Calculation.Round2Digits(totalStats.TotalTakenTrueDamage / totalStats.Plays);
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totalStats.AvgHeal = Calculation.Round2Digits(totalStats.TotalHeal / totalStats.Plays);
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totalStats.AvgLiveRound = totalStats.LiveRound / totalStats.Plays;
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totalStats.AvgActionTurn = totalStats.ActionTurn / totalStats.Plays;
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