27 lines
1.3 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Regions
{
public class : OshimaRegion
{
public ()
{
Id = 12;
Name = "泰坦遗迹";
Description = "悬浮岩块组成的三维迷宫,岩层嵌满哀嚎的神经宝石。最高峰「裁决尖碑」在月圆之夜投射泰坦调试世界的符文。";
Category = "世外";
Weathers.Add("雷暴", 5);
Weathers.Add("幽暗", 10);
ChangeRandomWeather();
Difficulty = RarityType.ThreeStar;
Characters.Add(new(11201, "雷霆泰坦"));
Characters.Add(new(11202, "矿脉之心"));
Units.Add(new(21201, "雷霆元素"));
Units.Add(new(21202, "晶簇守卫"));
Crops.Add(new(181201, "泰坦符文石", "锻造物品的材料。", "裁决尖碑脱落的法则碎片,蕴含世界调试规则,解读需强大精神力。"));
Crops.Add(new(181202, "神经宝石", "锻造物品的材料。", "与矿脉神经相连的晶体,开采时引发山体剧痛和精神污染。"));
Crops.Add(new(181203, "矿脉神经纤维", "锻造物品的材料。", "连接神经宝石的活体纤维,触碰导致剧烈痛苦和神经感染。"));
}
}
}