26 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Regions
{
public class 齿 : OshimaRegion
{
public 齿()
{
Id = 5;
Name = "齿轮坟场";
Description = "堆积上古机械文明的金属荒漠,沙粒为微缩齿轮。活体建筑群蔓延其中,齿轮血管输送液态魔力,造物车间不断改造闯入者。";
Category = "机械";
Weathers.Add("沙尘", 30);
Weathers.Add("阴暗", -5);
ChangeRandomWeather();
Difficulty = RarityType.TwoStar;
Characters.Add(new(10501, "报废的构装巨龙"));
Characters.Add(new(10502, "回廊之心"));
Units.Add(new(20501, "齿轮傀儡"));
Units.Add(new(20502, "改造士兵"));
Crops.Add(new(180501, "机械核心碎片", "锻造物品的材料。", "上古机械文明的能量核心,蕴含强大动力但可能触发自毁程序。"));
Crops.Add(new(180502, "活体魔力血", "锻造物品的材料。", "具有自我修复能力的液态魔力,接触会导致身体不可预知的异变。"));
}
}
}