2025-07-08 23:51:56 +08:00

41 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "钻石星尘";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override string DispelDescription => "被驱散性:冻结需强驱散,易伤可弱驱散";
public override double MPCost => Level > 0 ? 80 + (75 * (Level - 1)) : 80;
public override double CD => Level > 0 ? 70 + (2 * (Level - 1)) : 70;
public override double CastTime => 9;
public override double HardnessTime { get; set; } = 6;
public override int CanSelectTargetCount
{
get
{
return Level switch
{
4 => 2,
5 => 2,
6 => 2,
7 => 3,
8 => 3,
_ => 1
};
}
}
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, 60, 30, DamageType.Magical));
Effects.Add(new (this, EffectType.Freeze, false, 0, 2, 0, 0.45, 0.05));
Effects.Add(new (this, EffectType.Vulnerable, false, 0, 3, 0, 0.45, 0.05, DamageType.Magical, 0.3));
}
}
}