2025-05-20 00:43:37 +08:00

26 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "凝胶稠絮";
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is ).DispelDescription : "";
public override double MPCost => Level > 0 ? 100 + (100 * (Level - 1)) : 100;
public override double CD => Level > 0 ? 75 - (1.5 * (Level - 1)) : 75;
public override double CastTime => 11;
public override double HardnessTime { get; set; } = 4;
public override int CanSelectTargetCount => 1;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, false, 0, 3, 0, 0.08, 0.5, 0.05, 0.1,
0.025, 0.1, 0.015, 0.03));
}
}
}