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using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects
{
public class : Effect
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"弱驱散{TargetDescription}。";
public string TargetDescription
{
get
{
if (Skill.SelectAllTeammates)
{
return "友方全体角色";
}
else if (Skill.SelectAllEnemies)
{
return "敌方全体角色";
}
return $"{(Skill.CanSelectTargetCount > 1 ? $" {Skill.CanSelectTargetCount} " : "")}目标";
}
}
public override DispelType DispelType => DispelType.Weak;
public (Skill skill) : base(skill)
{
GamingQueue = skill.GamingQueue;
}
public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
{
Dictionary<Character, bool> isTeammateDictionary = GamingQueue?.GetIsTeammateDictionary(caster, targets) ?? [];
foreach (Character target in targets)
{
WriteLine($"[ {caster} ] 弱驱散了 [ {target} ] ");
bool isEnemy = true;
if (isTeammateDictionary.TryGetValue(target, out bool value))
{
isEnemy = !value;
}
Dispel(caster, target, isEnemy);
}
}
}
}