122 lines
4.8 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
using Oshima.FunGame.OshimaModules.Skills;
namespace Oshima.FunGame.OshimaModules.Items
{
public class 10 : Item
{
public override long Id => (long)AccessoryID.10;
public override string Name => "攻击之爪 +10";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.White;
public 10(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 10));
}
}
public class 25 : Item
{
public override long Id => (long)AccessoryID.25;
public override string Name => "攻击之爪 +25";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Green;
public 25(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 25));
}
}
public class 40 : Item
{
public override long Id => (long)AccessoryID.40;
public override string Name => "攻击之爪 +40";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Blue;
public 40(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 40));
}
}
public class 55 : Item
{
public override long Id => (long)AccessoryID.55;
public override string Name => "攻击之爪 +55";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Purple;
public 55(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 55));
}
}
public class 70 : Item
{
public override long Id => (long)AccessoryID.70;
public override string Name => "攻击之爪 +70";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Orange;
public 70(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 70));
}
}
public class 85 : Item
{
public override long Id => (long)AccessoryID.85;
public override string Name => "攻击之爪 +85";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Red;
public 85(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 85));
}
}
public class 100 : Item
{
public override long Id => (long)AccessoryID.100;
public override string Name => "攻击之爪 +100";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Gold;
public 100(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 100));
}
}
public class : Skill
{
public override long Id => (long)ItemPassiveID.;
public override string Name => "攻击之爪";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public (Character? character = null, Item? item = null, double exATK = 0) : base(SkillType.Passive, character)
{
Level = 1;
Item = item;
Dictionary<string, object> values = new()
{
{ "exatk", exATK }
};
Effects.Add(new ExATK(this, values));
}
public override IEnumerable<Effect> AddPassiveEffectToCharacter()
{
return Effects;
}
}
}