forked from Oshima-Studios/OshimaGameModule
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 死亡咆哮 : Skill
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{
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public override long Id => (long)MagicID.死亡咆哮;
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public override string Name => "死亡咆哮";
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public override string Description => string.Join("", Effects.Select(e => e.Description));
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public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 施加概率负面).DispelDescription : "";
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public override double MPCost => Level > 0 ? 70 + (75 * (Level - 1)) : 70;
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public override double CD => Level > 0 ? 55 + (1 * (Level - 1)) : 55;
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public override double CastTime => 3;
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public override double HardnessTime { get; set; } = 8;
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public override int CanSelectTargetCount
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{
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get
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{
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return Level switch
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{
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4 => 2,
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5 => 2,
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6 => 2,
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7 => 3,
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8 => 3,
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_ => 1
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};
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}
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}
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public 死亡咆哮(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 纯数值伤害(this, 70, 30, DamageType.Magical));
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Effects.Add(new 施加概率负面(this, EffectType.Cripple, true, 3, 0, 1, 0.45, 0.05));
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}
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}
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}
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