forked from Oshima-Studios/OshimaGameModule
25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 凝胶稠絮 : Skill
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{
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public override long Id => (long)MagicID.凝胶稠絮;
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public override string Name => "凝胶稠絮";
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public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
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public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 造成虚弱).DispelDescription : "";
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public override double MPCost => Level > 0 ? 100 + (100 * (Level - 1)) : 100;
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public override double CD => Level > 0 ? 75 - (1 * (Level - 1)) : 75;
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public override double CastTime => 11;
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public override double HardnessTime { get; set; } = 4;
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public override int CanSelectTargetCount => 1;
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public 凝胶稠絮(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 造成虚弱(this, false, 0, 3, 0, 0.25, 1.2, 0.15, 0.3));
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}
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}
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}
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