43 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Effects.PassiveEffects
{
public class : Effect
{
public override long Id => 4107;
public override string Name => "魔法护盾";
public override string Description => $"此角色拥有魔法护盾。来自:[ {Source} ] 的 [ {Skill.Name} ]";
public override EffectType EffectType => EffectType.Shield;
public override DispelledType DispelledType => DispelledType.CannotBeDispelled;
public override bool DurativeWithoutDuration => true;
public override bool IsDebuff => false;
public override Character Source => _sourceCharacter;
private readonly Character _sourceCharacter;
private readonly double _shield;
public (Skill skill, Character sourceCharacter, double shield) : base(skill)
{
GamingQueue = skill.GamingQueue;
_sourceCharacter = sourceCharacter;
_shield = shield;
}
public override void OnEffectGained(Character character)
{
character.Shield.None += _shield;
}
public override bool OnShieldBroken(Character character, Character attacker, bool isMagic, MagicType magicType, double damage, double shield, double overFlowing)
{
Effect[] effects = [.. character.Effects.Where(e => e is )];
foreach (Effect effect in effects)
{
character.Effects.Remove(effect);
}
return true;
}
}
}