29 lines
1.3 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "盖亚之盾";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override double MPCost => Level > 0 ? + ( * (Level - 1)) : ;
public override double CD => Level > 0 ? 120 - (3 * (Level - 1)) : 120;
public override double CastTime => 12;
public override double HardnessTime { get; set; } = 4;
private double { get; set; } = 100;
private double { get; set; } = 100;
public override bool CanSelectSelf => true;
public override bool CanSelectEnemy => false;
public override bool CanSelectTeammate => true;
public override bool SelectAllTeammates => true;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, 160, 120));
}
}
}