forked from Oshima-Studios/OshimaGameModule
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 钻石星尘 : Skill
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{
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public override long Id => (long)MagicID.钻石星尘;
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public override string Name => "钻石星尘";
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public override string Description => string.Join("", Effects.Select(e => e.Description));
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public override string DispelDescription => "被驱散性:冻结需强驱散,易伤可弱驱散";
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public override double MPCost => Level > 0 ? 80 + (75 * (Level - 1)) : 80;
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public override double CD => Level > 0 ? 70 + (2 * (Level - 1)) : 70;
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public override double CastTime => 9;
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public override double HardnessTime { get; set; } = 6;
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public override int CanSelectTargetCount
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{
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get
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{
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return Level switch
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{
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4 => 2,
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5 => 2,
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6 => 3,
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7 => 3,
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8 => 4,
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_ => 1
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};
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}
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}
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public 钻石星尘(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 纯数值伤害(this, 45, 55, DamageType.Magical));
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Effects.Add(new 施加概率负面(this, EffectType.Freeze, false, 0, 2, 0, 0.24, 0.08));
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Effects.Add(new 施加概率负面(this, EffectType.Vulnerable, false, 0, 3, 0, 0.24, 0.08, DamageType.Magical, 0.3));
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}
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}
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}
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