forked from Oshima-Studios/OshimaGameModule
24 lines
959 B
C#
24 lines
959 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 弧形日珥 : Skill
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{
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public override long Id => (long)MagicID.弧形日珥;
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public override string Name => "弧形日珥";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double MPCost => Level > 0 ? 55 + (55 * (Level - 1)) : 55;
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public override double CD => 35;
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public override double CastTime => 8;
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public override double HardnessTime { get; set; } = 6;
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public override int CanSelectTargetCount => 3;
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public 弧形日珥(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 基于属性的伤害(this, PrimaryAttribute.AGI, 55, 35, 0.2, 0.15));
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}
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}
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}
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