2025-07-04 01:40:49 +08:00

26 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "导力停止";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is ).DispelDescription : "";
public override double MPCost => Level > 0 ? 120 + (80 * (Level - 1)) : 120;
public override double CD => Level > 0 ? 100 - (1.5 * (Level - 1)) : 100;
public override double CastTime => Level > 0 ? 3 + (0.5 * (Level - 1)) : 3;
public override double HardnessTime { get; set; } = 8;
public override bool SelectAllEnemies => true;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, 35, 50, DamageType.Magical));
Effects.Add(new (this, EffectType.Silence, true, 8, 0, 1.2, 0.24, 0.08));
}
}
}