2025-07-04 01:40:49 +08:00

40 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "地狱之门";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is ).DispelDescription : "";
public override double MPCost => Level > 0 ? 75 + (60 * (Level - 1)) : 75;
public override double CD => Level > 0 ? 65 + (0.8 * (Level - 1)) : 65;
public override double CastTime => 3;
public override double HardnessTime { get; set; } = 8;
public override int CanSelectTargetCount
{
get
{
return Level switch
{
4 => 2,
5 => 2,
6 => 3,
7 => 3,
8 => 4,
_ => 1
};
}
}
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, 75, 60, DamageType.Magical));
Effects.Add(new (this, EffectType.Bleed, true, 3, 0, 0.5, 0.24, 0.08, false, 85));
}
}
}