using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Regions { public class 泰坦遗迹 : OshimaRegion { public 泰坦遗迹() { Id = 12; Name = "泰坦遗迹"; Description = "悬浮岩块组成的三维迷宫,岩层嵌满哀嚎的神经宝石。最高峰「裁决尖碑」在月圆之夜投射泰坦调试世界的符文。"; Category = "世外"; Weathers.Add("雷暴", 5); Weathers.Add("幽暗", 10); ChangeRandomWeather(); Difficulty = RarityType.ThreeStar; Characters.Add(new(11201, "雷霆泰坦")); Characters.Add(new(11202, "矿脉之心")); Units.Add(new(21201, "雷霆元素")); Units.Add(new(21202, "晶簇守卫")); Crops.Add(new(181201, "泰坦符文石", "锻造物品的材料。", "裁决尖碑脱落的法则碎片,蕴含世界调试规则,解读需强大精神力。")); Crops.Add(new(181202, "神经宝石", "锻造物品的材料。", "与矿脉神经相连的晶体,开采时引发山体剧痛和精神污染。")); Crops.Add(new(181203, "矿脉神经纤维", "锻造物品的材料。", "连接神经宝石的活体纤维,触碰导致剧烈痛苦和神经感染。")); } } }