using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 苍白地狱 : Skill { public override long Id => (long)MagicID.苍白地狱; public override string Name => "苍白地狱"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 45 + (55 * (Level - 1)) : 45; public override double CD => 40; public override double CastTime => 9; public override double HardnessTime { get; set; } = 3; public override int CanSelectTargetCount => 3; public 苍白地狱(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 基于属性的伤害(this, PrimaryAttribute.INT, 30, 25, 0.25, 0.2)); } } }