using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 治愈术复 : Skill { public override long Id => (long)MagicID.治愈术复; public override string Name => "治愈术·复"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override double MPCost => Level > 0 ? 85 + (90 * (Level - 1)) : 85; public override double CD => Level > 0 ? 92 - (1 * (Level - 1)) : 92; public override double CastTime => Level > 0 ? 6 + (0.25 * (Level - 1)) : 6; public override double HardnessTime { get; set; } = 7; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public override bool CanSelectTeammate => true; public override int CanSelectTargetCount { get { return Level switch { 3 => 3, 4 => 3, 5 => 3, 6 => 4, 7 => 4, 8 => 4, _ => 2 }; } } public 治愈术复(Character? character = null) : base(SkillType.Magic, character) { SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP); Effects.Add(new 弱驱散特效(this)); Effects.Add(new 纯数值回复生命(this, 420, 340)); } } }