using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 弧形日珥 : Skill { public override long Id => (long)MagicID.弧形日珥; public override string Name => "弧形日珥"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 55 + (55 * (Level - 1)) : 55; public override double CD => 35; public override double CastTime => 8; public override double HardnessTime { get; set; } = 6; public override int CanSelectTargetCount => 3; public 弧形日珥(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 基于属性的伤害(this, PrimaryAttribute.AGI, 45, 25, 0.2, 0.12)); } } }