using Oshima.Core.Constant; namespace Oshima.FunGame.OshimaModules.Regions { public class QuestExploration(string description, string character = "", string item = "", ExploreResult result = ExploreResult.General) { public ExploreResult ExploreResult { get; set; } = result; public string Description { get; set; } = description; public string Character { get; set; } = character; public string Item { get; set; } = item; } }