using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 回复术改 : Skill { public override long Id => (long)MagicID.回复术改; public override string Name => "回复术·改"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 80 + (80 * (Level - 1)) : 80; public override double CD => 80; public override double CastTime => 3; public override double HardnessTime { get; set; } = 7; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public override bool CanSelectTeammate => true; public override int CanSelectTargetCount => 1; public 回复术改(Character? character = null) : base(SkillType.Magic, character) { SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP); Effects.Add(new 百分比回复生命值(this, 0.36, 0.04)); } } }