From d6f84f9020117ed7cc92ac3c4b4d9e98222a0e37 Mon Sep 17 00:00:00 2001 From: milimoe Date: Thu, 8 May 2025 23:45:17 +0800 Subject: [PATCH] =?UTF-8?q?=E9=99=84=E5=B1=9E=E7=89=B9=E6=95=88=E4=B8=8D?= =?UTF-8?q?=E6=98=BE=E7=A4=BA=E5=9C=A8=E7=8A=B6=E6=80=81=E6=A0=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- OshimaModules/Skills/QWQAQW/破釜沉舟.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/OshimaModules/Skills/QWQAQW/破釜沉舟.cs b/OshimaModules/Skills/QWQAQW/破釜沉舟.cs index fc776a5..a551679 100644 --- a/OshimaModules/Skills/QWQAQW/破釜沉舟.cs +++ b/OshimaModules/Skills/QWQAQW/破釜沉舟.cs @@ -16,7 +16,10 @@ namespace Oshima.FunGame.OshimaModules.Skills Effects.Add(new ExMaxHP2(this, new() { { "exhp", -0.2 } - })); + }) + { + ParentEffect = Effects.First() + }); } public override IEnumerable AddPassiveEffectToCharacter()