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@ -36,7 +36,10 @@ namespace Oshima.FunGame.OshimaModules.Effects.ItemEffects
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public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
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public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
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{
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{
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HealToTarget(caster, caster, 实际回复, 能复活);
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foreach (Character target in targets)
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{
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HealToTarget(caster, target, 实际回复, 能复活);
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}
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}
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}
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public override void OnSkillCasted(User user, List<Character> targets, Dictionary<string, object> others)
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public override void OnSkillCasted(User user, List<Character> targets, Dictionary<string, object> others)
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@ -30,7 +30,11 @@ namespace Oshima.FunGame.OshimaModules.Effects.ItemEffects
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public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
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public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
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{
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{
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caster.MP += 实际回复;
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foreach (Character target in targets)
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{
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target.MP += 实际回复;
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WriteLine($"[ {target} ] 回复了 {实际回复:0.##} 点魔法值!");
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}
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}
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}
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public override void OnSkillCasted(User user, List<Character> targets, Dictionary<string, object> others)
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public override void OnSkillCasted(User user, List<Character> targets, Dictionary<string, object> others)
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