diff --git a/OshimaServers/Service/FunGameConstant.cs b/OshimaServers/Service/FunGameConstant.cs
index 911efab..8d2bac3 100644
--- a/OshimaServers/Service/FunGameConstant.cs
+++ b/OshimaServers/Service/FunGameConstant.cs
@@ -546,6 +546,36 @@ namespace Oshima.FunGame.OshimaServers.Service
new 脉轮圣树(), new 悲鸣矿脉(), new 双生月崖(), new 谵妄海市()
];
+ ///
+ /// 参数说明:{0} 奖励内容字符串,{1} 出现的敌人名称,{2} 出现的NPC名称,{3} 出现的物品名称
+ ///
+ public static Dictionary ExploreString { get; } = new()
+ {
+ { "哎呀,这波啊,这波是探了个寂寞!不过…好像也不是完全没有收获?奖励:{0}!", ExploreResult.General },
+ { "你以为会一无所获?哼,天真!虽然也没啥大用,但至少…获得了:{0}!", ExploreResult.General },
+ { "恭喜你!成功在荒野中迷路!奖励…等等,好像是:{0}?算了,凑合着用吧!", ExploreResult.General },
+ { "你凝视着远方…远方也凝视着你…然后,你获得了:{ 0}!这大概就是命运吧。", ExploreResult.General },
+ { "探索结果:空气,阳光,还有…奖励:{ 0}!看来今天运气还不错?", ExploreResult.General },
+
+ { "啥也没找到,白跑一趟!下次记得带上指南针!", ExploreResult.Nothing },
+ { "空空如也,一无所获。看来这地方已经被搜刮干净了!", ExploreResult.Nothing },
+ { "你对着空地发呆了半天,然后决定回家。今天就当无事发生。", ExploreResult.Nothing },
+ { "探索失败!你被自己的影子吓了一跳,然后落荒而逃。", ExploreResult.Nothing },
+ { "你努力寻找着什么,但最终只找到了自己的寂寞。", ExploreResult.Nothing },
+
+ { "前方高能!遭遇了{ 1}!准备好迎接一场史诗般的…菜鸡互啄!", ExploreResult.Fight },
+ { "警告!{ 1} 正在接近!是时候展现真正的技术了…逃跑技术!", ExploreResult.Fight },
+ { "战斗警报!{ 1} 想要和你一较高下!拿出你的勇气…或者直接认输吧!", ExploreResult.Fight },
+ { "不好了!{ 1} 出现了!快使用你的绝招…装死!", ExploreResult.Fight },
+ { "危险!{ 1} 来袭!但是…你好像忘了带武器?", ExploreResult.Fight },
+
+ { "发财了!竟然捡到了{ 0}!看来今天出门踩到狗屎了!", ExploreResult.Earned },
+ { "哇!{ 0}!这一定是上天赐予我的!感谢老天爷!", ExploreResult.Earned },
+ { "你简直不敢相信自己的眼睛!{ 0}!这运气也太好了吧!", ExploreResult.Earned },
+ { "天降横财!{ 0}!看来以后要多出门走走了!", ExploreResult.Earned },
+ { "惊喜!{ 0}!这一定是隐藏的宝藏!", ExploreResult.Earned }
+ };
+
public static Dictionary DrawCardProbabilities { get; } = new()
{
{ QualityType.White, 69.53 },
@@ -683,4 +713,13 @@ namespace Oshima.FunGame.OshimaServers.Service
"堰揩越趁趋超揽堤提博揭喜彭揣插揪搜煮援搀裁搁搓搂搅壹握搔揉斯期欺联葫" +
"散惹葬募葛董葡敬葱蒋蒂落韩朝辜葵棒棱棋椰植森焚椅椒棵棍椎棉";
}
+
+ public enum ExploreResult
+ {
+ General,
+ Nothing,
+ Fight,
+ Earned,
+ Event
+ }
}