This commit is contained in:
milimoe 2025-07-04 01:49:25 +08:00
parent 45cae64205
commit 11f675c5d7
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 2 additions and 2 deletions

View File

@ -14,7 +14,7 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects
public override DispelledType DispelledType => _dispelledType;
private double ActualProbability => Level > 0 ? _probability + _probabilityLevelGrowth * (Level - 1) : _probability;
private string => _durative && _duration > 0 ? + $" {GameplayEquilibriumConstant.InGameTime}" : (!_durative && _durationTurn > 0 ? + " 回合" : $"0 {GameplayEquilibriumConstant.InGameTime}");
private string => _durative && _duration > 0 ? $"{实际持续时间:0.##}" + $" {GameplayEquilibriumConstant.InGameTime}" : (!_durative && _durationTurn > 0 ? + " 回合" : $"0 {GameplayEquilibriumConstant.InGameTime}");
private double => _durative && _duration > 0 ? _duration + _levelGrowth * (Level - 1) : (!_durative && _durationTurn > 0 ? _durationTurn + _levelGrowth * (Level - 1) : 0);
private readonly EffectType _effectType;
private readonly DispelledType _dispelledType = DispelledType.Weak;

View File

@ -33,7 +33,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, 75, 60, DamageType.Magical));
Effects.Add(new (this, EffectType.Bleed, true, 3, 0, 0.5, 0.24, 0.08, false, 85));
Effects.Add(new (this, EffectType.Bleed, true, 3, 0, 0.5, 0.24, 0.08, false, 85.0));
}
}
}