forked from project-redbud/FunGame-Core
59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Library.Constant;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Library.Common.Event
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{
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public class RegEvent : IRegEvent
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{
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public event IEvent.BeforeEvent? BeforeRegEvent;
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public event IEvent.AfterEvent? AfterRegEvent;
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public event IEvent.SucceedEvent? SucceedRegEvent;
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public event IEvent.FailedEvent? FailedRegEvent;
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public virtual EventResult OnBeforeRegEvent(GeneralEventArgs e)
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{
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if (BeforeRegEvent != null)
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{
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return BeforeRegEvent(this, e);
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}
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return EventResult.Fail;
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}
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public virtual EventResult OnAfterRegEvent(GeneralEventArgs e)
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{
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if (AfterRegEvent != null)
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{
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return AfterRegEvent(this, e);
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}
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return EventResult.Fail;
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}
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public virtual EventResult OnSucceedRegEvent(GeneralEventArgs e)
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{
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if (SucceedRegEvent != null)
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{
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return SucceedRegEvent(this, e);
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}
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return EventResult.Fail;
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}
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public virtual EventResult OnFailedRegEvent(GeneralEventArgs e)
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{
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if (FailedRegEvent != null)
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{
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return FailedRegEvent(this, e);
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}
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return EventResult.Fail;
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}
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}
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}
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