2022-10-19 23:27:08 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class SignInEvent : ISignInEvent
{
public event IEvent.BeforeEvent? BeforeSignInEvent;
public event IEvent.AfterEvent? AfterSignInEvent;
public event IEvent.SucceedEvent? SucceedSignInEvent;
public event IEvent.FailedEvent? FailedSignInEvent;
public virtual Enum.EventResult OnBeforeSignInEvent(GeneralEventArgs e)
{
if (BeforeSignInEvent != null)
{
return BeforeSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterSignInEvent(GeneralEventArgs e)
{
if (AfterSignInEvent != null)
{
return AfterSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedSignInEvent(GeneralEventArgs e)
{
if (SucceedSignInEvent != null)
{
return SucceedSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedSignInEvent(GeneralEventArgs e)
{
if (FailedSignInEvent != null)
{
return FailedSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}