forked from project-redbud/FunGame-Core
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class SignInEvent : ISignInEvent
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{
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public event IEvent.BeforeEvent? BeforeSignInEvent;
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public event IEvent.AfterEvent? AfterSignInEvent;
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public event IEvent.SucceedEvent? SucceedSignInEvent;
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public event IEvent.FailedEvent? FailedSignInEvent;
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public virtual Enum.EventResult OnBeforeSignInEvent(GeneralEventArgs e)
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{
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if (BeforeSignInEvent != null)
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{
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return BeforeSignInEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterSignInEvent(GeneralEventArgs e)
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{
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if (AfterSignInEvent != null)
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{
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return AfterSignInEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedSignInEvent(GeneralEventArgs e)
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{
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if (SucceedSignInEvent != null)
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{
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return SucceedSignInEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedSignInEvent(GeneralEventArgs e)
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{
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if (FailedSignInEvent != null)
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{
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return FailedSignInEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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