2023-02-20 00:38:13 +08:00

135 lines
4.9 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base
{
public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILogoutEventHandler
{
public event IEventHandler.BeforeEventHandler? BeforeConnectEventHandler;
public event IEventHandler.AfterEventHandler? AfterConnectEventHandler;
public event IEventHandler.SucceedEventHandler? SucceedConnectEventHandler;
public event IEventHandler.FailedEventHandler? FailedConnectEventHandler;
public EventResult OnAfterConnectEvent(object sender, GeneralEventArgs e)
{
if (AfterConnectEventHandler != null)
{
return AfterConnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeConnectEvent(object sender, GeneralEventArgs e)
{
if (BeforeConnectEventHandler != null)
{
return BeforeConnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedConnectEvent(object sender, GeneralEventArgs e)
{
if (SucceedConnectEventHandler != null)
{
return SucceedConnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedConnectEvent(object sender, GeneralEventArgs e)
{
if (FailedConnectEventHandler != null)
{
return FailedConnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeDisconnectEventHandler;
public event IEventHandler.AfterEventHandler? AfterDisconnectEventHandler;
public event IEventHandler.SucceedEventHandler? SucceedDisconnectEventHandler;
public event IEventHandler.FailedEventHandler? FailedDisconnectEventHandler;
public EventResult OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
{
if (AfterDisconnectEventHandler != null)
{
return AfterDisconnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
{
if (BeforeDisconnectEventHandler != null)
{
return BeforeDisconnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
{
if (FailedDisconnectEventHandler != null)
{
return FailedDisconnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
{
if (SucceedDisconnectEventHandler != null)
{
return SucceedDisconnectEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeLogoutEventHandler;
public event IEventHandler.AfterEventHandler? AfterLogoutEventHandler;
public event IEventHandler.SucceedEventHandler? SucceedLogoutEventHandler;
public event IEventHandler.FailedEventHandler? FailedLogoutEventHandler;
public EventResult OnAfterLogoutEvent(object sender, GeneralEventArgs e)
{
if (AfterLogoutEventHandler != null)
{
return AfterLogoutEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
{
if (BeforeLogoutEventHandler != null)
{
return BeforeLogoutEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedLogoutEvent(object sender, GeneralEventArgs e)
{
if (FailedLogoutEventHandler != null)
{
return FailedLogoutEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
{
if (SucceedLogoutEventHandler != null)
{
return SucceedLogoutEventHandler(sender, e);
}
else return EventResult.NoEventImplement;
}
}
}