2023-02-20 00:38:13 +08:00

290 lines
15 KiB
C#

using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Interface
{
/// <summary>
/// 窗体继承这些接口便能实现事件,或为插件预留。
/// </summary>
public interface IEventHandler
{
public delegate EventResult BeforeEventHandler(object sender, GeneralEventArgs e);
public delegate EventResult AfterEventHandler(object sender, GeneralEventArgs e);
public delegate EventResult SucceedEventHandler(object sender, GeneralEventArgs e);
public delegate EventResult FailedEventHandler(object sender, GeneralEventArgs e);
}
public interface IConnectEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeConnectEventHandler;
public event AfterEventHandler? AfterConnectEventHandler;
public event SucceedEventHandler? SucceedConnectEventHandler;
public event FailedEventHandler? FailedConnectEventHandler;
public EventResult OnBeforeConnectEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterConnectEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedConnectEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedConnectEvent(object sender, GeneralEventArgs e);
}
public interface IDisconnectEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeDisconnectEventHandler;
public event AfterEventHandler? AfterDisconnectEventHandler;
public event SucceedEventHandler? SucceedDisconnectEventHandler;
public event FailedEventHandler? FailedDisconnectEventHandler;
public EventResult OnBeforeDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedDisconnectEvent(object sender, GeneralEventArgs e);
}
public interface ILoginEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeLoginEventHandler;
public event AfterEventHandler? AfterLoginEventHandler;
public event SucceedEventHandler? SucceedLoginEventHandler;
public event FailedEventHandler? FailedLoginEventHandler;
public EventResult OnBeforeLoginEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterLoginEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedLoginEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedLoginEvent(object sender, GeneralEventArgs e);
}
public interface ILogoutEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeLogoutEventHandler;
public event AfterEventHandler? AfterLogoutEventHandler;
public event SucceedEventHandler? SucceedLogoutEventHandler;
public event FailedEventHandler? FailedLogoutEventHandler;
public EventResult OnBeforeLogoutEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterLogoutEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedLogoutEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedLogoutEvent(object sender, GeneralEventArgs e);
}
public interface IRegEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeRegEventHandler;
public event AfterEventHandler? AfterRegEventHandler;
public event SucceedEventHandler? SucceedRegEventHandler;
public event FailedEventHandler? FailedRegEventHandler;
public EventResult OnBeforeRegEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterRegEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedRegEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedRegEvent(object sender, GeneralEventArgs e);
}
public interface IIntoRoomEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeIntoRoomEventHandler;
public event AfterEventHandler? AfterIntoRoomEventHandler;
public event SucceedEventHandler? SucceedIntoRoomEventHandler;
public event FailedEventHandler? FailedIntoRoomEventHandler;
public EventResult OnBeforeIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedIntoRoomEvent(object sender, GeneralEventArgs e);
}
public interface ISendTalkEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeSendTalkEventHandler;
public event AfterEventHandler? AfterSendTalkEventHandler;
public event SucceedEventHandler? SucceedSendTalkEventHandler;
public event FailedEventHandler? FailedSendTalkEventHandler;
public EventResult OnBeforeSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedSendTalkEvent(object sender, GeneralEventArgs e);
}
public interface ICreateRoomEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeCreateRoomEventHandler;
public event AfterEventHandler? AfterCreateRoomEventHandler;
public event SucceedEventHandler? SucceedCreateRoomEventHandler;
public event FailedEventHandler? FailedCreateRoomEventHandler;
public EventResult OnBeforeCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedCreateRoomEvent(object sender, GeneralEventArgs e);
}
public interface IQuitRoomEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeQuitRoomEventHandler;
public event AfterEventHandler? AfterQuitRoomEventHandler;
public event SucceedEventHandler? SucceedQuitRoomEventHandler;
public event FailedEventHandler? FailedQuitRoomEventHandler;
public EventResult OnBeforeQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedQuitRoomEvent(object sender, GeneralEventArgs e);
}
public interface IChangeRoomSettingEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeChangeRoomSettingEventHandler;
public event AfterEventHandler? AfterChangeRoomSettingEventHandler;
public event SucceedEventHandler? SucceedChangeRoomSettingEventHandler;
public event FailedEventHandler? FailedChangeRoomSettingEventHandler;
public EventResult OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
}
public interface IStartMatchEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeStartMatchEventHandler;
public event AfterEventHandler? AfterStartMatchEventHandler;
public event SucceedEventHandler? SucceedStartMatchEventHandler;
public event FailedEventHandler? FailedStartMatchEventHandler;
public EventResult OnBeforeStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedStartMatchEvent(object sender, GeneralEventArgs e);
}
public interface IStartGameEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeStartGameEventHandler;
public event AfterEventHandler? AfterStartGameEventHandler;
public event SucceedEventHandler? SucceedStartGameEventHandler;
public event FailedEventHandler? FailedStartGameEventHandler;
public EventResult OnBeforeStartGameEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterStartGameEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedStartGameEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedStartGameEvent(object sender, GeneralEventArgs e);
}
public interface IChangeProfileEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeChangeProfileEventHandler;
public event AfterEventHandler? AfterChangeProfileEventHandler;
public event SucceedEventHandler? SucceedChangeProfileEventHandler;
public event FailedEventHandler? FailedChangeProfileEventHandler;
public EventResult OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedChangeProfileEvent(object sender, GeneralEventArgs e);
}
public interface IChangeAccountSettingEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeChangeAccountSettingEventHandler;
public event AfterEventHandler? AfterChangeAccountSettingEventHandler;
public event SucceedEventHandler? SucceedChangeAccountSettingEventHandler;
public event FailedEventHandler? FailedChangeAccountSettingEventHandler;
public EventResult OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
}
public interface IOpenInventoryEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeOpenInventoryEventHandler;
public event AfterEventHandler? AfterOpenInventoryEventHandler;
public event SucceedEventHandler? SucceedOpenInventoryEventHandler;
public event FailedEventHandler? FailedOpenInventoryEventHandler;
public EventResult OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e);
}
public interface ISignInEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeSignInEventHandler;
public event AfterEventHandler? AfterSignInEventHandler;
public event SucceedEventHandler? SucceedSignInEventHandler;
public event FailedEventHandler? FailedSignInEventHandler;
public EventResult OnBeforeSignInEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterSignInEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedSignInEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedSignInEvent(object sender, GeneralEventArgs e);
}
public interface IOpenStoreEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeOpenStoreEventHandler;
public event AfterEventHandler? AfterOpenStoreEventHandler;
public event SucceedEventHandler? SucceedOpenStoreEventHandler;
public event FailedEventHandler? FailedOpenStoreEventHandler;
public EventResult OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedOpenStoreEvent(object sender, GeneralEventArgs e);
}
public interface IBuyItemEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeBuyItemEventHandler;
public event AfterEventHandler? AfterBuyItemEventHandler;
public event SucceedEventHandler? SucceedBuyItemEventHandler;
public event FailedEventHandler? FailedBuyItemEventHandler;
public EventResult OnBeforeBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedBuyItemEvent(object sender, GeneralEventArgs e);
}
public interface IShowRankingEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeShowRankingEventHandler;
public event AfterEventHandler? AfterShowRankingEventHandler;
public event SucceedEventHandler? SucceedShowRankingEventHandler;
public event FailedEventHandler? FailedShowRankingEventHandler;
public EventResult OnBeforeShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedShowRankingEvent(object sender, GeneralEventArgs e);
}
public interface IUseItemEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeUseItemEventHandler;
public event AfterEventHandler? AfterUseItemEventHandler;
public event SucceedEventHandler? SucceedUseItemEventHandler;
public event FailedEventHandler? FailedUseItemEventHandler;
public EventResult OnBeforeUseItemEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterUseItemEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedUseItemEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedUseItemEvent(object sender, GeneralEventArgs e);
}
public interface IEndGameEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeEndGameEventHandler;
public event AfterEventHandler? AfterEndGameEventHandler;
public event SucceedEventHandler? SucceedEndGameEventHandler;
public event FailedEventHandler? FailedEndGameEventHandler;
public EventResult OnBeforeEndGameEvent(object sender, GeneralEventArgs e);
public EventResult OnAfterEndGameEvent(object sender, GeneralEventArgs e);
public EventResult OnSucceedEndGameEvent(object sender, GeneralEventArgs e);
public EventResult OnFailedEndGameEvent(object sender, GeneralEventArgs e);
}
}