forked from project-redbud/FunGame-Core
35 lines
899 B
C#
35 lines
899 B
C#
using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library.Interface;
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using Milimoe.FunGame.Desktop.UI;
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namespace Milimoe.FunGame.Desktop.Model
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{
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public class LoginModel : ILogin
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{
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private readonly Login Login;
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private Core.Library.Common.Network.Socket? Socket;
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public LoginModel(Login login)
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{
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Login = login;
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Socket = RunTime.Socket;
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}
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public bool LoginAccount()
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{
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try
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{
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if (Socket != null && Socket.Send(SocketMessageType.Login, "Mili", "OK") == SocketResult.Success)
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return true;
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}
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catch (Exception e)
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{
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e.GetErrorInfo();
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}
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return false;
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}
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}
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}
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