forked from project-redbud/FunGame-Core
* 添加SQLite模式 * 将Hashtable转为Dictionary<string, object>,因为它具有性能优势 * 添加GamingRequest用于区分Gaming * 模组中AfterLoad方法现已移动至加载器完全加载完毕后触发 * 删除了服务器对GameModule的加载,现在只会加载GameModuleServer
11 lines
337 B
C#
11 lines
337 B
C#
using Milimoe.FunGame.Core.Interface.Base;
|
|
|
|
namespace Milimoe.FunGame.Core.Interface.Sockets
|
|
{
|
|
public interface IWebSocket : IBaseSocket
|
|
{
|
|
public System.Net.WebSockets.WebSocket Instance { get; }
|
|
public bool Connected => Instance != null && Instance.State == System.Net.WebSockets.WebSocketState.Open;
|
|
}
|
|
}
|