FunGame-Core/FunGame.Desktop/Controller/RegisterController.cs
2023-03-11 01:05:33 +08:00

50 lines
1.5 KiB
C#

using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Desktop.Controller
{
public class RegisterController : BaseController
{
private readonly Register Register;
private readonly RegisterModel RegModel;
public RegisterController(Register reg)
{
Register = reg;
RegModel = new RegisterModel(reg);
}
public override void Dispose()
{
RegModel.Dispose();
}
public bool Reg(params object[]? objs)
{
if (Register.OnBeforeRegEvent(Register.EventArgs) == EventResult.Fail) return false;
bool result = RegModel.Reg(objs);
if (!result)
{
ShowMessage.ErrorMessage("注册失败!", "注册失败", 5);
Register.OnFailedRegEvent(Register.EventArgs);
}
return result;
}
public bool CheckReg(params object[]? objs)
{
bool result = RegModel.CheckReg(objs);
if (!result)
{
ShowMessage.ErrorMessage("注册失败!", "注册失败", 5);
RunTime.Register?.OnFailedRegEvent(Register.EventArgs);
}
return result;
}
}
}