forked from project-redbud/FunGame-Core
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using Milimoe.FunGame.Core.Library.Common.Event;
|
||
using Milimoe.FunGame.Core.Library.Common.Architecture;
|
||
using Milimoe.FunGame.Core.Library.Constant;
|
||
using Milimoe.FunGame.Desktop.Model;
|
||
using Milimoe.FunGame.Desktop.UI;
|
||
|
||
namespace Milimoe.FunGame.Desktop.Controller
|
||
{
|
||
public class MainController : BaseController
|
||
{
|
||
public bool Connected => Do<bool>(MainInvokeType.Connected);
|
||
|
||
private MainModel MainModel { get; }
|
||
private Main Main { get; }
|
||
|
||
public MainController(Main Main)
|
||
{
|
||
this.Main = Main;
|
||
MainModel = new MainModel(Main);
|
||
}
|
||
|
||
public override void Dispose()
|
||
{
|
||
MainModel.Dispose();
|
||
}
|
||
|
||
/**
|
||
* 从内部去调用Model的方法,并记录日志。
|
||
*/
|
||
private T Do<T>(MainInvokeType DoType, params object[] args)
|
||
{
|
||
object result = new();
|
||
switch(DoType)
|
||
{
|
||
case MainInvokeType.LogOut:
|
||
if (Main.OnBeforeLogoutEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
|
||
result = MainModel.LogOut();
|
||
break;
|
||
|
||
case MainInvokeType.IntoRoom:
|
||
if (Main.OnBeforeIntoRoomEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
|
||
result = MainModel.IntoRoom();
|
||
break;
|
||
|
||
case MainInvokeType.Chat:
|
||
if (Main.OnBeforeSendTalkEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
|
||
if (args != null && args.Length > 0)
|
||
result = MainModel.Chat((string)args[0]);
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
return (T)result;
|
||
}
|
||
|
||
public bool LogOut()
|
||
{
|
||
return Do<bool>(MainInvokeType.LogOut);
|
||
}
|
||
|
||
public bool IntoRoom()
|
||
{
|
||
return Do<bool>(MainInvokeType.IntoRoom);
|
||
}
|
||
|
||
public bool Chat(string msg)
|
||
{
|
||
return Do<bool>(MainInvokeType.Chat, msg);
|
||
}
|
||
}
|
||
}
|