using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public class User : BaseEntity { public new long Id { get; set; } public string Username { get; set; } = ""; public string Password { get; set; } = ""; public DateTime RegTime { get; set; } public DateTime LastTime { get; set; } public string Email { get; set; } = ""; public string NickName { get; set; } = ""; public bool IsAdmin { get; set; } = false; public bool IsOperator { get; set; } = false; public bool IsEnable { get; set; } = false; public int OnlineState { get; set; } = 0; public string Roomid { get; set; } = ""; public decimal Credits { get; set; } = 0; public decimal Materials { get; set; } = 0; public decimal GameTime { get; set; } = 0; public UserStatistics? Statistics { get; set; } = null; public Inventory? Stock { get; set; } = null; internal User() { } internal User(string username) { Username = username; } internal User(string username, string password) { Username = username; Password = password; } public override bool Equals(IBaseEntity? other) { if (other == null) return false; if (((User)other).Id == Id) return true; return false; } public override IEnumerator GetEnumerator() { return GetEnumerator(); } } }