Library
net9.0
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enable
bin\
$(Author)
Project Redbud
1.0.0
1.0.0
bin
FunGame Core
Milimoe.$(MSBuildProjectName.Replace(" ", "_"))
true
$(MSBuildProjectName)
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Project Redbud and Contributors
$(AssemblyName)
FunGame.Core: A C#.NET library for turn-based games.
game;turn-based;server;framework;dotnet;csharp;gamedev
- Initial release candidate 1 (1.0.0-rc.1-0428)
- Abstract ActionQueue as GamingQueue, and separate the original Mix / Team modes into two queue types: MixGamingQueue and TeamGamingQueue. (1.0.0-rc.1-0502)
- In the Effect class, added ParentEffect and ForceHideInStatusBar properties for more precise control of the status bar display. (1.0.0-rc.1-0509)
- Added helper methods IsTeammate and GetIsTeammateDictionary to GamingQueue for determining if someone is a teammate, IGamingQueue also. This facilitates the skill effects to determine whether the target is a teammate. (1.0.0-rc.1-0509)
- Added more properties (such as Name, RealCD) to the ISkill interface. Both NormalAttack and Skill inherit from ISkill, thus implementing these properties, although some properties are not meaningful for NormalAttack. (1.0.0-rc.1-0509)
- Added corresponding text for EffectTypes Lifesteal and GrievousWound. (1.0.0-rc.1-0509)
- Added EffectTypes: WeakDispelling and StrongDispelling, representing DurativeWeak and DurativeStrong of DispelType. (1.0.0-rc.1-0509)
- Added underlying processing support for continuous dispelling in the TimeLapse method. (1.0.0-rc.1-0509)
- Fixed an issue where the effect's shield hook provided incorrect parameters. (1.0.0-rc.1-0509)
- Fixed an issue where the result of pre-hooks for evade and critical hit checks always deferred to the result of the last effect. It should be that if any effect prevents the check, it is skipped. (1.0.0-rc.1-0509)
- Added comments for some code. (1.0.0-rc.1-0509)
https://github.com/project-redbud/FunGame-Core
https://github.com/project-redbud
LGPL-3.0-or-later
True
README.md
1.0.0-rc.1
$([System.DateTime]::Now.ToString("MMdd"))
embedded
1701;1702;CS1591;CS1587;IDE0130
embedded
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True
\