using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Library.Constant { public class InterfaceSet { public const string IClient = "IClientImpl"; public const string IServer = "IServerImpl"; } public class SocketSet { public const string Unknown = "Unknown"; public const string GetNotice = "GetNotice"; public const string Login = "Login"; public const string CheckLogin = "CheckLogin"; public const string Logout = "Logout"; public const string Disconnect = "Disconnect"; public const string HeartBeat = "HeartBeat"; } }