using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Library.Constant; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Library.Common.Event { public class CreateRoomEvent : ICreateRoomEvent { public event IEvent.BeforeEvent? BeforeCreateRoomEvent; public event IEvent.AfterEvent? AfterCreateRoomEvent; public event IEvent.SucceedEvent? SucceedCreateRoomEvent; public event IEvent.FailedEvent? FailedCreateRoomEvent; public virtual EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e) { if (BeforeCreateRoomEvent != null) { return BeforeCreateRoomEvent(this, e); } return EventResult.Fail; } public virtual EventResult OnAfterCreateRoomEvent(GeneralEventArgs e) { if (AfterCreateRoomEvent != null) { return AfterCreateRoomEvent(this, e); } return EventResult.Fail; } public virtual EventResult OnSucceedCreateRoomEvent(GeneralEventArgs e) { if (SucceedCreateRoomEvent != null) { return SucceedCreateRoomEvent(this, e); } return EventResult.Fail; } public virtual EventResult OnFailedCreateRoomEvent(GeneralEventArgs e) { if (FailedCreateRoomEvent != null) { return FailedCreateRoomEvent(this, e); } return EventResult.Fail; } } }