using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library.Interface; using Milimoe.FunGame.Desktop.Model; using Milimoe.FunGame.Desktop.UI; using System.Windows.Forms; namespace Milimoe.FunGame.Desktop.Controller { public class LoginController : ILogin { private Login Login { get; } public LoginController(Login Login) { this.Login = Login; } public static bool LoginAccount(params object[]? objs) { RunTime.Login?.OnBeforeLoginEvent(new GeneralEventArgs()); bool result = LoginModel.LoginAccount(objs); if (!result) { RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs()); } RunTime.Login?.OnAfterLoginEvent(new GeneralEventArgs()); return result; } public bool LoginAccount(string username, string password) { return LoginController.LoginAccount(username, password); } public static bool CheckLogin(params object[]? objs) { bool result = LoginModel.CheckLogin(objs); if (result) { RunTime.Login?.OnSucceedLoginEvent(new GeneralEventArgs()); } else { RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs()); } return result; } public bool CheckLogin(Guid key) { return LoginController.CheckLogin(key); } } }