using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library.Interface; using Milimoe.FunGame.Desktop.UI; namespace Milimoe.FunGame.Desktop.Model { public class RegisterModel : IReg { private readonly Register Register; private Core.Library.Common.Network.Socket? Socket; public RegisterModel(Register register) { Register = register; Socket = RunTime.Socket; } public bool Reg() { return true; } } }