using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Common.Architecture; using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library.Component; using Milimoe.FunGame.Desktop.Model; using Milimoe.FunGame.Desktop.UI; namespace Milimoe.FunGame.Desktop.Controller { public class LoginController : BaseController { private readonly LoginModel LoginModel; public LoginController() { LoginModel = new LoginModel(); } public override void Dispose() { LoginModel.Dispose(); } public static bool LoginAccount(params object[]? objs) { if (RunTime.Login?.OnBeforeLoginEvent(new GeneralEventArgs()) == Core.Library.Constant.EventResult.Fail) return false; bool result = LoginModel.LoginAccount(objs); if (!result) { ShowMessage.ErrorMessage("登录失败!!", "登录失败", 5); RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs()); } return result; } public static bool CheckLogin(params object[]? objs) { bool result = LoginModel.CheckLogin(objs); if (!result) { ShowMessage.ErrorMessage("登录失败!!", "登录失败", 5); RunTime.Login?.OnFailedLoginEvent(new GeneralEventArgs()); } return result; } } }