forked from project-redbud/FunGame-Core
封装GeneralForm
This commit is contained in:
parent
a0b54ec03b
commit
ef2476e421
@ -43,9 +43,7 @@
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<AutoGen>True</AutoGen>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</Compile>
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<Compile Update="UI\Login\Login.cs">
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<Compile Update="UI\Login\Login.cs" />
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<SubType>Form</SubType>
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</Compile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -10,6 +10,8 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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{
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{
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public partial class ExitButton : Button
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public partial class ExitButton : Button
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{
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{
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public GeneralForm? RelativeForm { get; set; }
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public ExitButton()
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public ExitButton()
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{
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{
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InitializeComponent();
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InitializeComponent();
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@ -27,6 +29,8 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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Size = new System.Drawing.Size(47, 47);
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Size = new System.Drawing.Size(47, 47);
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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UseVisualStyleBackColor = false;
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UseVisualStyleBackColor = false;
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Click += ExitButton_Click;
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}
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}
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public ExitButton(IContainer container)
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public ExitButton(IContainer container)
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@ -47,6 +51,19 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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Size = new System.Drawing.Size(47, 47);
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Size = new System.Drawing.Size(47, 47);
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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UseVisualStyleBackColor = false;
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UseVisualStyleBackColor = false;
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Click += ExitButton_Click;
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}
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/// <summary>
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/// 自带的关闭按钮,可以重写
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/// 绑定RelativeForm才能生效
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/// </summary>
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/// <param name="sender">object?</param>
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/// <param name="e">EventArgs</param>
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protected virtual void ExitButton_Click(object? sender, EventArgs e)
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{
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RelativeForm?.Dispose();
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}
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}
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}
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}
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}
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}
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@ -28,13 +28,27 @@
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/// </summary>
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/// </summary>
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.Title = new System.Windows.Forms.Label();
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this.SuspendLayout();
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this.SuspendLayout();
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//
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//
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// Title
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//
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this.Title.Font = new System.Drawing.Font("LanaPixel", 26.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
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this.Title.Location = new System.Drawing.Point(3, 3);
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this.Title.Name = "Title";
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this.Title.Size = new System.Drawing.Size(387, 47);
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this.Title.TabIndex = 9;
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this.Title.Text = "Please Override";
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this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.Title.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Title_MouseDown);
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this.Title.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Title_MouseMove);
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//
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// GeneralForm
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// GeneralForm
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//
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(536, 284);
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this.ClientSize = new System.Drawing.Size(536, 284);
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this.Controls.Add(this.Title);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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this.Name = "GeneralForm";
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this.Name = "GeneralForm";
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this.Text = "GeneralForm";
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this.Text = "GeneralForm";
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@ -43,5 +57,7 @@
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}
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}
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#endregion
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#endregion
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protected Label Title;
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}
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}
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}
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}
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@ -24,7 +24,7 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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/// </summary>
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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/// <param name="e"></param>
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protected void Title_MouseDown(object sender, MouseEventArgs e)
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protected virtual void Title_MouseDown(object sender, MouseEventArgs e)
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{
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{
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//判断是否为鼠标左键
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//判断是否为鼠标左键
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if (e.Button == MouseButtons.Left)
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if (e.Button == MouseButtons.Left)
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@ -40,7 +40,7 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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/// </summary>
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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/// <param name="e"></param>
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protected void Title_MouseMove(object sender, MouseEventArgs e)
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protected virtual void Title_MouseMove(object sender, MouseEventArgs e)
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{
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{
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if (e.Button == MouseButtons.Left)
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if (e.Button == MouseButtons.Left)
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{
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{
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@ -57,4 +57,10 @@
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<resheader name="writer">
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</resheader>
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<metadata name="Title.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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</root>
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</root>
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@ -10,6 +10,8 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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{
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{
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public partial class MinButton : Button
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public partial class MinButton : Button
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{
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{
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public GeneralForm? RelativeForm { get; set; }
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public MinButton()
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public MinButton()
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{
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{
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InitializeComponent();
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InitializeComponent();
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@ -27,6 +29,8 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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Size = new System.Drawing.Size(47, 47);
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Size = new System.Drawing.Size(47, 47);
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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UseVisualStyleBackColor = false;
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UseVisualStyleBackColor = false;
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Click += MinForm_Click;
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}
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}
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public MinButton(IContainer container)
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public MinButton(IContainer container)
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@ -47,6 +51,22 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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Size = new System.Drawing.Size(47, 47);
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Size = new System.Drawing.Size(47, 47);
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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TextAlign = System.Drawing.ContentAlignment.TopLeft;
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UseVisualStyleBackColor = false;
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UseVisualStyleBackColor = false;
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Click += MinForm_Click;
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}
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/// <summary>
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/// 自带的最小化窗口
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/// 绑定RelativeForm才能生效
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/// </summary>
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/// <param name="sender">object?</param>
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/// <param name="e">EventArgs</param>
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private void MinForm_Click(object? sender, EventArgs e)
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{
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if (RelativeForm != null)
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{
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RelativeForm.WindowState = FormWindowState.Minimized;
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}
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}
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}
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}
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}
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}
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}
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4
FunGame.Desktop/UI/Login/Login.Designer.cs
generated
4
FunGame.Desktop/UI/Login/Login.Designer.cs
generated
@ -63,7 +63,7 @@
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this.ExitButton.TabIndex = 7;
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this.ExitButton.TabIndex = 7;
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this.ExitButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
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this.ExitButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
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this.ExitButton.UseVisualStyleBackColor = false;
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this.ExitButton.UseVisualStyleBackColor = false;
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this.ExitButton.Click += new System.EventHandler(this.ExitButton_Click);
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this.ExitButton.RelativeForm = this;
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//
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//
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// MinButton
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// MinButton
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//
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//
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this.MinButton.TabIndex = 6;
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this.MinButton.TabIndex = 6;
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this.MinButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
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this.MinButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
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this.MinButton.UseVisualStyleBackColor = false;
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this.MinButton.UseVisualStyleBackColor = false;
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this.MinButton.RelativeForm = this;
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//
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//
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// Title
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// Title
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//
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//
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private Library.Component.ExitButton ExitButton;
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private Library.Component.ExitButton ExitButton;
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private Library.Component.MinButton MinButton;
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private Library.Component.MinButton MinButton;
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private Label Title;
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private Label Username;
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private Label Username;
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private Label Password;
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private Label Password;
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private TextBox UsernameText;
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private TextBox UsernameText;
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@ -1,55 +1,14 @@
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using System;
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using Milimoe.FunGame.Desktop.Library.Component;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Milimoe.FunGame.Desktop.UI
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namespace Milimoe.FunGame.Desktop.UI
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{
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{
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public partial class Login : Form
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public partial class Login : GeneralForm
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{
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{
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private int loc_x, loc_y; // 窗口当前坐标
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public Login()
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public Login()
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{
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{
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InitializeComponent();
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InitializeComponent();
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}
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}
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/// <summary>
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/// 鼠标按下,开始移动主窗口
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Title_MouseDown(object sender, MouseEventArgs e)
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{
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//判断是否为鼠标左键
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if (e.Button == MouseButtons.Left)
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{
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//获取鼠标左键按下时的位置
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loc_x = e.Location.X;
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loc_y = e.Location.Y;
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}
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}
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/// <summary>
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/// 鼠标移动,正在移动主窗口
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Title_MouseMove(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left)
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{
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//计算鼠标移动距离
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Left += e.Location.X - loc_x;
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Top += e.Location.Y - loc_y;
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}
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}
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/// <summary>
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/// <summary>
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/// 打开注册界面
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/// 打开注册界面
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/// </summary>
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/// </summary>
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@ -59,15 +18,5 @@ namespace Milimoe.FunGame.Desktop.UI
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{
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{
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new Register().ShowDialog();
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new Register().ShowDialog();
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}
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}
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/// <summary>
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/// 关闭窗口
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ExitButton_Click(object sender, EventArgs e)
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{
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Dispose();
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}
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}
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}
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}
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}
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7
FunGame.Desktop/UI/Main/Main.Designer.cs
generated
7
FunGame.Desktop/UI/Main/Main.Designer.cs
generated
@ -35,7 +35,7 @@ namespace Milimoe.FunGame.Desktop.UI
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Main));
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Main));
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this.Exit = new FunGame.Desktop.Library.Component.ExitButton(this.components);
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this.Exit = new FunGame.Desktop.Library.Component.ExitButton(this.components);
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this.Title = new System.Windows.Forms.Label();
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this.Title = new System.Windows.Forms.Label();
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this.MinForm = new System.Windows.Forms.Button();
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this.MinForm = new Library.Component.MinButton();
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this.Connection = new System.Windows.Forms.Label();
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this.Connection = new System.Windows.Forms.Label();
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this.Light = new System.Windows.Forms.Label();
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this.Light = new System.Windows.Forms.Label();
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this.SendTalkText = new System.Windows.Forms.Button();
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this.SendTalkText = new System.Windows.Forms.Button();
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@ -125,7 +125,7 @@ namespace Milimoe.FunGame.Desktop.UI
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this.MinForm.TabIndex = 14;
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this.MinForm.TabIndex = 14;
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this.MinForm.TextAlign = System.Drawing.ContentAlignment.TopLeft;
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this.MinForm.TextAlign = System.Drawing.ContentAlignment.TopLeft;
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this.MinForm.UseVisualStyleBackColor = false;
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this.MinForm.UseVisualStyleBackColor = false;
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this.MinForm.Click += new System.EventHandler(this.MinForm_Click);
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this.MinForm.RelativeForm = this;
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//
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//
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// Connection
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// Connection
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//
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//
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@ -607,8 +607,7 @@ namespace Milimoe.FunGame.Desktop.UI
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#endregion
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#endregion
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private ExitButton Exit;
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private ExitButton Exit;
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private Label Title;
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private MinButton MinForm;
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private Button MinForm;
|
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private Label Connection;
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private Label Connection;
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private Label Light;
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private Label Light;
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private Button StartMatch;
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private Button StartMatch;
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@ -15,7 +15,7 @@ using Milimoe.FunGame.Core.Entity;
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|
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namespace Milimoe.FunGame.Desktop.UI
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namespace Milimoe.FunGame.Desktop.UI
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{
|
{
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public partial class Main : Form
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public partial class Main : GeneralForm
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{
|
{
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|
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#region 变量定义
|
#region 变量定义
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@ -26,8 +26,6 @@ namespace Milimoe.FunGame.Desktop.UI
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public int MaxRetryTimes { get; } = SocketSet.MaxRetryTimes; // 最大重试连接次数
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public int MaxRetryTimes { get; } = SocketSet.MaxRetryTimes; // 最大重试连接次数
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public int CurrentRetryTimes { get; set; } = -1; // 当前重试连接次数
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public int CurrentRetryTimes { get; set; } = -1; // 当前重试连接次数
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private int loc_x, loc_y; // 窗口当前坐标
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/**
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/**
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* 定义全局对象
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* 定义全局对象
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*/
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*/
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@ -811,37 +809,6 @@ namespace Milimoe.FunGame.Desktop.UI
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}
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}
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}
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}
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/// <summary>
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/// 鼠标按下,开始移动主窗口
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Title_MouseDown(object sender, MouseEventArgs e)
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{
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//判断是否为鼠标左键
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if (e.Button == MouseButtons.Left)
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{
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//获取鼠标左键按下时的位置
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loc_x = e.Location.X;
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loc_y = e.Location.Y;
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}
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}
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|
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/// <summary>
|
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/// 鼠标移动,正在移动主窗口
|
|
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/// </summary>
|
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/// <param name="sender"></param>
|
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/// <param name="e"></param>
|
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private void Title_MouseMove(object sender, MouseEventArgs e)
|
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{
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|
||||||
if (e.Button == MouseButtons.Left)
|
|
||||||
{
|
|
||||||
//计算鼠标移动距离
|
|
||||||
Left += e.Location.X - loc_x;
|
|
||||||
Top += e.Location.Y - loc_y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开始匹配
|
/// 开始匹配
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -1165,16 +1132,6 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 最小化窗口
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void MinForm_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
WindowState = FormWindowState.Minimized;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 工具方法
|
#region 工具方法
|
||||||
|
|||||||
1
FunGame.Desktop/UI/Register/Register.Designer.cs
generated
1
FunGame.Desktop/UI/Register/Register.Designer.cs
generated
@ -241,7 +241,6 @@
|
|||||||
|
|
||||||
private Library.Component.ExitButton ExitButton;
|
private Library.Component.ExitButton ExitButton;
|
||||||
private Library.Component.MinButton MinButton;
|
private Library.Component.MinButton MinButton;
|
||||||
private Label Title;
|
|
||||||
private Label Username;
|
private Label Username;
|
||||||
private Label Password;
|
private Label Password;
|
||||||
private Label CheckPassword;
|
private Label CheckPassword;
|
||||||
|
|||||||
@ -1,55 +1,14 @@
|
|||||||
using System;
|
using Milimoe.FunGame.Desktop.Library.Component;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Desktop.UI
|
namespace Milimoe.FunGame.Desktop.UI
|
||||||
{
|
{
|
||||||
public partial class Register : Form
|
public partial class Register : GeneralForm
|
||||||
{
|
{
|
||||||
private int loc_x, loc_y; // 窗口当前坐标
|
|
||||||
|
|
||||||
public Register()
|
public Register()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 鼠标按下,开始移动主窗口
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void Title_MouseDown(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
//判断是否为鼠标左键
|
|
||||||
if (e.Button == MouseButtons.Left)
|
|
||||||
{
|
|
||||||
//获取鼠标左键按下时的位置
|
|
||||||
loc_x = e.Location.X;
|
|
||||||
loc_y = e.Location.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 鼠标移动,正在移动主窗口
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void Title_MouseMove(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
if (e.Button == MouseButtons.Left)
|
|
||||||
{
|
|
||||||
//计算鼠标移动距离
|
|
||||||
Left += e.Location.X - loc_x;
|
|
||||||
Top += e.Location.Y - loc_y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 关闭窗口
|
/// 关闭窗口
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user