forked from project-redbud/FunGame-Core
Update UserStatistics.cs
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@ -4,22 +4,114 @@ namespace Milimoe.FunGame.Core.Entity
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{
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public class UserStatistics
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{
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/**
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* Key为赛季(long),每个key代表第key赛季,key = 0时为生涯数据。
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*/
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public int Id { get; set; }
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public User? User { get; set; } = null;
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public Hashtable? DamageStats { get; set; } = new Hashtable();
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public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable();
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public Hashtable? MagicDamageStats { get; set; } = new Hashtable();
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public Hashtable? RealDamageStats { get; set; } = new Hashtable();
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public Hashtable? AvgDamageStats { get; set; } = new Hashtable();
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public Hashtable? KillStats { get; set; } = new Hashtable();
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public Hashtable? DeathStats { get; set; } = new Hashtable();
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public Hashtable? AssistStats { get; set; } = new Hashtable();
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public Hashtable? Plays { get; set; } = new Hashtable();
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public Hashtable? Wins { get; set; } = new Hashtable();
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public Hashtable? Loses { get; set; } = new Hashtable();
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public Hashtable? Winrates { get; set; } = new Hashtable();
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public Hashtable? RatingStats { get; set; } = new Hashtable();
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public Hashtable? EloStats { get; set; } = new Hashtable();
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public Hashtable? RankStats { get; set; } = new Hashtable();
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public User User { get; set; } = new User();
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public Dictionary<long, decimal> DamageStats { get; set; } = new Dictionary<long, decimal>();
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public Dictionary<long, decimal> PhysicalDamageStats { get; set; } = new Dictionary<long, decimal>();
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public Dictionary<long, decimal> MagicDamageStats { get; set; } = new Dictionary<long, decimal>();
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public Dictionary<long, decimal> RealDamageStats { get; set; } = new Dictionary<long, decimal>();
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public Dictionary<long, decimal> AvgDamageStats
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{
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get
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{
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Dictionary<long, decimal> avgdamage = new Dictionary<long, decimal>();
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foreach (long key in Plays.Keys)
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{
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long plays = Plays[key];
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decimal total = 0;
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if (DamageStats.ContainsKey(key))
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{
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total = DamageStats.Values.Sum();
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}
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avgdamage.Add(key, total / plays);
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}
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return avgdamage;
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}
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}
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public Dictionary<long, decimal> AvgPhysicalDamageStats
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{
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get
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{
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Dictionary<long, decimal> avgdamage = new Dictionary<long, decimal>();
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foreach (long key in Plays.Keys)
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{
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long plays = Plays[key];
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decimal total = 0;
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if (PhysicalDamageStats.ContainsKey(key))
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{
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total = PhysicalDamageStats.Values.Sum();
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}
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avgdamage.Add(key, total / plays);
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}
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return avgdamage;
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}
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}
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public Dictionary<long, decimal> AvgMagicDamageStats
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{
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get
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{
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Dictionary<long, decimal> avgdamage = new Dictionary<long, decimal>();
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foreach (long key in Plays.Keys)
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{
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long plays = Plays[key];
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decimal total = 0;
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if (MagicDamageStats.ContainsKey(key))
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{
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total = MagicDamageStats.Values.Sum();
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}
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avgdamage.Add(key, total / plays);
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}
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return avgdamage;
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}
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}
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public Dictionary<long, decimal> AvgRealDamageStats
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{
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get
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{
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Dictionary<long, decimal> avgdamage = new Dictionary<long, decimal>();
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foreach (long key in Plays.Keys)
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{
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long plays = Plays[key];
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decimal total = 0;
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if (RealDamageStats.ContainsKey(key))
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{
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total = RealDamageStats.Values.Sum();
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}
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avgdamage.Add(key, total / plays);
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}
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return avgdamage;
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}
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}
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public Dictionary<long, long> Kills { get; set; } = new Dictionary<long, long>();
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public Dictionary<long, long> Deaths { get; set; } = new Dictionary<long, long>();
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public Dictionary<long, long> Assists { get; set; } = new Dictionary<long, long>();
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public Dictionary<long, long> Plays { get; set; } = new Dictionary<long, long>();
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public Dictionary<long, long> Wins { get; set; } = new Dictionary<long, long>();
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public Dictionary<long, long> Loses { get; set; } = new Dictionary<long, long>();
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public Dictionary<long, decimal> Winrates
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{
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get
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{
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Dictionary<long, decimal> winrates = new Dictionary<long, decimal>();
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foreach (long key in Plays.Keys)
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{
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long plays = Plays[key];
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long wins = 0;
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if (Wins.ContainsKey(key))
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{
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wins = Wins[key];
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}
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winrates.Add(key, wins / plays * 0.01M);
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}
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return winrates;
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}
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}
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public Dictionary<string, decimal> RatingStats { get; set; } = new Dictionary<string, decimal>();
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public Dictionary<string, decimal> EloStats { get; set; } = new Dictionary<string, decimal>();
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public Dictionary<string, string> RankStats { get; set; } = new Dictionary<string, string>();
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}
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}
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