forked from project-redbud/FunGame-Core
commit
bbe634b8bb
@ -18,7 +18,6 @@ namespace Milimoe.FunGame.Desktop.Model
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{
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private static SocketObject Work;
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private static bool Working = false;
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private static bool Success = false;
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public LoginModel() : base(RunTime.Socket)
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{
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@ -29,9 +28,11 @@ namespace Milimoe.FunGame.Desktop.Model
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{
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try
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{
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Work = SocketObject;
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Success = true;
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Working = false;
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if (SocketObject.SocketType == SocketMessageType.Login || SocketObject.SocketType == SocketMessageType.CheckLogin)
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{
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Work = SocketObject;
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Working = false;
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}
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}
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catch (Exception e)
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{
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@ -53,9 +54,9 @@ namespace Milimoe.FunGame.Desktop.Model
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if (objs.Length > 1) password = (string)objs[1];
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if (objs.Length > 2) autokey = (string)objs[2];
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password = password.Encrypt(username);
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SetWorking();
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if (Socket.Send(SocketMessageType.Login, username, password, autokey) == SocketResult.Success)
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{
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SetWorking();
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string ErrorMsg = "";
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Guid CheckLoginKey = Guid.Empty;
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(CheckLoginKey, ErrorMsg) = await Task.Factory.StartNew(GetCheckLoginKeyAsync);
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@ -64,9 +65,9 @@ namespace Milimoe.FunGame.Desktop.Model
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ShowMessage.ErrorMessage(ErrorMsg, "登录失败");
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return false;
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}
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SetWorking();
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if (Socket.Send(SocketMessageType.CheckLogin, CheckLoginKey) == SocketResult.Success)
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{
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SetWorking();
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DataSet ds = await Task.Factory.StartNew(GetLoginUserAsync);
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if (ds != null)
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{
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@ -96,7 +97,7 @@ namespace Milimoe.FunGame.Desktop.Model
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{
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if (!Working) break;
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}
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if (Success)
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if (Work != null)
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{
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// 返回一个确认登录的Key
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if (Work.Length > 0) key = Work.GetParam<Guid>(0);
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@ -124,7 +125,7 @@ namespace Milimoe.FunGame.Desktop.Model
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{
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if (!Working) break;
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}
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if (Success)
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if (Work != null)
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{
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// 返回构造User对象的DataTable
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if (Work.Length > 0) ds = Work.GetParam<DataSet>(0);
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@ -141,7 +142,6 @@ namespace Milimoe.FunGame.Desktop.Model
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private static void SetWorking()
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{
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Working = true;
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Success = false;
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Work = default;
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}
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}
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