Update EventArgs e (#8)

为接口方法修改参数的类名
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Yezi 2023-04-06 12:24:57 +08:00 committed by GitHub
parent 2a574bf8d6
commit afeccc1b9a
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@ -8,10 +8,10 @@ namespace Milimoe.FunGame.Core.Interface
/// </summary>
public interface IConnectEvent
{
public EventResult BeforeConnectEvent(object sender, GeneralEventArgs e);
public EventResult AfterConnectEvent(object sender, GeneralEventArgs e);
public EventResult SucceedConnectEvent(object sender, GeneralEventArgs e);
public EventResult FailedConnectEvent(object sender, GeneralEventArgs e);
public EventResult BeforeConnectEvent(object sender, ConnectEventArgs e);
public EventResult AfterConnectEvent(object sender, ConnectEventArgs e);
public EventResult SucceedConnectEvent(object sender, ConnectEventArgs e);
public EventResult FailedConnectEvent(object sender, ConnectEventArgs e);
}
public interface IDisconnectEvent
@ -24,10 +24,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface ILoginEvent
{
public EventResult BeforeLoginEvent(object sender, GeneralEventArgs e);
public EventResult AfterLoginEvent(object sender, GeneralEventArgs e);
public EventResult SucceedLoginEvent(object sender, GeneralEventArgs e);
public EventResult FailedLoginEvent(object sender, GeneralEventArgs e);
public EventResult BeforeLoginEvent(object sender, LoginEventArgs e);
public EventResult AfterLoginEvent(object sender, LoginEventArgs e);
public EventResult SucceedLoginEvent(object sender, LoginEventArgs e);
public EventResult FailedLoginEvent(object sender, LoginEventArgs e);
}
public interface ILogoutEvent
@ -48,34 +48,34 @@ namespace Milimoe.FunGame.Core.Interface
public interface IIntoRoomEvent
{
public EventResult BeforeIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult AfterIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult SucceedIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult FailedIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult BeforeIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedIntoRoomEvent(object sender, RoomEventArgs e);
}
public interface ISendTalkEvent
{
public EventResult BeforeSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult AfterSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult SucceedSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult FailedSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult BeforeSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult AfterSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult SucceedSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult FailedSendTalkEvent(object sender, SendTalkEventArgs e);
}
public interface ICreateRoomEvent
{
public EventResult BeforeCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult AfterCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult SucceedCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult FailedCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult BeforeCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedCreateRoomEvent(object sender, RoomEventArgs e);
}
public interface IQuitRoomEvent
{
public EventResult BeforeQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult AfterQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult SucceedQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult FailedQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult BeforeQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedQuitRoomEvent(object sender, RoomEventArgs e);
}
public interface IChangeRoomSettingEvent