diff --git a/FunGame.Core/Library/Common/Network/ClientSocket.cs b/FunGame.Core/Library/Common/Network/ClientSocket.cs
index f0cbe44..955cf9f 100644
--- a/FunGame.Core/Library/Common/Network/ClientSocket.cs
+++ b/FunGame.Core/Library/Common/Network/ClientSocket.cs
@@ -19,7 +19,13 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public string ServerName { get; } = "";
public string ServerNotice { get; } = "";
public string ClientIP { get; } = "";
- public string ClientName { get; private set; } = "";
+ public string ClientName
+ {
+ get
+ {
+ return _ClientName;
+ }
+ }
public bool Connected
{
get
@@ -27,16 +33,25 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
return Instance != null && Instance.Connected;
}
}
- public bool Receiving { get; private set; } = false;
+ public bool Receiving
+ {
+ get
+ {
+ return _Receiving;
+ }
+ }
private Task? ReceivingTask;
+ private bool _Receiving;
+ private string _ClientName;
+
public ClientSocket(System.Net.Sockets.Socket Instance, int ServerPort, string ClientIP, string ClientName)
{
this.Instance= Instance;
this.ServerPort = ServerPort;
this.ClientIP = ClientIP;
- this.ClientName = ClientName;
+ this._ClientName = ClientName;
}
public void Close()
@@ -67,13 +82,13 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public void StartReceiving(Task t)
{
- Receiving = true;
+ _Receiving = true;
ReceivingTask = t;
}
public void StopReceiving()
{
- Receiving = false;
+ _Receiving = false;
ReceivingTask?.Wait(1);
ReceivingTask = null;
}
diff --git a/FunGame.Core/Library/Common/Network/ServerSocket.cs b/FunGame.Core/Library/Common/Network/ServerSocket.cs
index 706d277..9c8a7b4 100644
--- a/FunGame.Core/Library/Common/Network/ServerSocket.cs
+++ b/FunGame.Core/Library/Common/Network/ServerSocket.cs
@@ -26,9 +26,16 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
return Instance != null && Instance.Connected;
}
}
- public bool Receiving { get; private set; } = false;
+ public bool Receiving
+ {
+ get
+ {
+ return _Receiving;
+ }
+ }
private readonly ThreadManager PlayerThreads;
+ private bool _Receiving = false;
private ServerSocket(System.Net.Sockets.Socket Instance, int ServerPort, int MaxConnection = 0)
{
diff --git a/FunGame.Core/Library/Common/Network/Socket.cs b/FunGame.Core/Library/Common/Network/Socket.cs
index 5090073..6798590 100644
--- a/FunGame.Core/Library/Common/Network/Socket.cs
+++ b/FunGame.Core/Library/Common/Network/Socket.cs
@@ -22,7 +22,13 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public int ServerPort { get; } = 0;
public string ServerName { get; } = "";
public string ServerNotice { get; } = "";
- public int HeartBeatFaileds { get; private set; } = 0;
+ public int HeartBeatFaileds
+ {
+ get
+ {
+ return _HeartBeatFaileds;
+ }
+ }
public bool Connected
{
get
@@ -30,13 +36,29 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
return Instance != null && Instance.Connected;
}
}
- public bool Receiving { get; private set; } = false;
- public bool SendingHeartBeat { get; private set; } = false;
+ public bool Receiving
+ {
+ get
+ {
+ return _Receiving;
+ }
+ }
+ public bool SendingHeartBeat
+ {
+ get
+ {
+ return _SendingHeartBeat;
+ }
+ }
private Task? SendingHeartBeatTask;
private Task? ReceivingTask;
private Task? WaitHeartBeatReply;
+ private bool _Receiving = false;
+ private bool _SendingHeartBeat = false;
+ private int _HeartBeatFaileds = 0;
+
private Socket(System.Net.Sockets.Socket Instance, string ServerIP, int ServerPort)
{
this.Instance = Instance;
@@ -72,7 +94,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
if ((SocketMessageType)result[0] == SocketMessageType.HeartBeat)
{
if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1);
- HeartBeatFaileds = 0;
+ _HeartBeatFaileds = 0;
}
return result;
}
@@ -91,31 +113,31 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public void ResetHeartBeatFaileds()
{
- HeartBeatFaileds = 0;
+ _HeartBeatFaileds = 0;
}
public void StartReceiving(Task t)
{
- Receiving = true;
+ _Receiving = true;
ReceivingTask = t;
}
private void StartSendingHeartBeat()
{
- SendingHeartBeat = true;
+ _SendingHeartBeat = true;
SendingHeartBeatTask = Task.Factory.StartNew(SendHeartBeat);
}
private void StopReceiving()
{
- Receiving = false;
+ _Receiving = false;
ReceivingTask?.Wait(1);
ReceivingTask = null;
}
private void StopSendingHeartBeat()
{
- SendingHeartBeat = false;
+ _SendingHeartBeat = false;
SendingHeartBeatTask?.Wait(1);
SendingHeartBeatTask = null;
}
@@ -125,7 +147,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
Thread.Sleep(100);
while (Connected)
{
- if (!SendingHeartBeat) SendingHeartBeat= true;
+ if (!SendingHeartBeat) _SendingHeartBeat= true;
// 发送心跳包
if (Send(SocketMessageType.HeartBeat) == SocketResult.Success)
{
@@ -138,13 +160,13 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
else AddHeartBeatFaileds();
Thread.Sleep(20000);
}
- SendingHeartBeat = false;
+ _SendingHeartBeat = false;
}
private void AddHeartBeatFaileds()
{
// 超过三次没回应心跳,服务器连接失败。
- if (HeartBeatFaileds++ >= 3)
+ if (_HeartBeatFaileds++ >= 3)
throw new System.Exception("ERROR:与服务器连接中断。");
}
diff --git a/FunGame.Core/Service/SocketManager.cs b/FunGame.Core/Service/SocketManager.cs
index 5fd791c..8c90e1b 100644
--- a/FunGame.Core/Service/SocketManager.cs
+++ b/FunGame.Core/Service/SocketManager.cs
@@ -17,12 +17,27 @@ namespace Milimoe.FunGame.Core.Service
///
/// 客户端专用Socket
///
- internal static Socket? Socket { get; private set; } = null;
+ internal static Socket? Socket
+ {
+ get
+ {
+ return _Socket;
+ }
+ }
///
/// 服务器端专用Socket
///
- internal static Socket? ServerSocket { get; private set; } = null;
+ internal static Socket? ServerSocket
+ {
+ get
+ {
+ return _ServerSocket;
+ }
+ }
+
+ private static Socket? _Socket = null;
+ private static Socket? _ServerSocket = null;
///
/// 创建服务器监听Socket
@@ -35,11 +50,11 @@ namespace Milimoe.FunGame.Core.Service
if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General;
try
{
- ServerSocket = new(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
+ _ServerSocket = new(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ServerEndPoint = new(IPAddress.Any, Port);
- ServerSocket.Bind(ServerEndPoint);
- ServerSocket.Listen(MaxConnection);
- return ServerSocket;
+ _ServerSocket.Bind(ServerEndPoint);
+ _ServerSocket.Listen(MaxConnection);
+ return _ServerSocket;
}
catch
{
@@ -94,8 +109,8 @@ namespace Milimoe.FunGame.Core.Service
ClientSocket.Connect(ServerEndPoint);
if (ClientSocket.Connected)
{
- Socket = ClientSocket;
- return Socket;
+ _Socket = ClientSocket;
+ return _Socket;
}
}
}
@@ -103,7 +118,7 @@ namespace Milimoe.FunGame.Core.Service
}
catch
{
- Socket?.Close();
+ _Socket?.Close();
}
return null;
}
diff --git a/FunGame.Desktop/Model/MainModel.cs b/FunGame.Desktop/Model/MainModel.cs
index 654a740..4a0c935 100644
--- a/FunGame.Desktop/Model/MainModel.cs
+++ b/FunGame.Desktop/Model/MainModel.cs
@@ -17,10 +17,17 @@ namespace Milimoe.FunGame.Desktop.Model
{
public class MainModel
{
- public Core.Library.Common.Network.Socket? Socket { get; private set; }
+ public Core.Library.Common.Network.Socket? Socket
+ {
+ get
+ {
+ return _Socket;
+ }
+ }
public Main Main { get; }
private Task? ReceivingTask;
+ private Core.Library.Common.Network.Socket? _Socket;
public MainModel(Main main)
{
@@ -125,7 +132,7 @@ namespace Milimoe.FunGame.Desktop.Model
// 与服务器建立连接
Socket?.Close();
Others.Config.FunGame_isRetrying = true;
- Socket = Core.Library.Common.Network.Socket.Connect(Others.Constant.SERVER_IPADRESS, Others.Constant.SERVER_PORT);
+ _Socket = Core.Library.Common.Network.Socket.Connect(Others.Constant.SERVER_IPADRESS, Others.Constant.SERVER_PORT);
if (Socket != null && Socket.Connected)
{
// 发送连接请求
@@ -178,7 +185,7 @@ namespace Milimoe.FunGame.Desktop.Model
if (Socket != null)
{
Socket.Close();
- Socket = null;
+ _Socket = null;
}
if (ReceivingTask != null && !ReceivingTask.IsCompleted)
{