完善工厂和添加枚举,接口等

This commit is contained in:
Mili 2022-10-22 01:16:30 +08:00
parent 77fc7042e4
commit 7858261974
29 changed files with 549 additions and 167 deletions

View File

@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{
public class CharacterFactory
internal class CharacterFactory
{
}

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@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{
public class InventoryFactory
internal class InventoryFactory
{
}

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@ -6,9 +6,9 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{
public class ItemFactory
internal class ItemFactory
{
public static Milimoe.FunGame.Core.Entity.General.Item? GetInstance(Milimoe.FunGame.Core.Entity.Enum.ItemType type, string Name)
internal static Milimoe.FunGame.Core.Entity.General.Item? GetInstance(Milimoe.FunGame.Core.Entity.Enum.ItemType type, string Name)
{
Milimoe.FunGame.Core.Entity.General.Item? item = null;
switch (type)

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@ -9,9 +9,9 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{
public class RoomFactory
internal class RoomFactory
{
public static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRandomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, Milimoe.FunGame.Core.Entity.General.User? user)
internal static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRandomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, Milimoe.FunGame.Core.Entity.General.User? user)
{
Milimoe.FunGame.Core.Entity.General.Room room = new(user)
{
@ -21,7 +21,7 @@ namespace Milimoe.FunGame.Core.Api.Factory
return room;
}
public static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRoomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, string roomid, Milimoe.FunGame.Core.Entity.General.User? user)
internal static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRoomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, string roomid, Milimoe.FunGame.Core.Entity.General.User? user)
{
Milimoe.FunGame.Core.Entity.General.Room room = new(roomid, user)
{

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@ -6,9 +6,9 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{
public class SkillFactory
internal class SkillFactory
{
public static Milimoe.FunGame.Core.Entity.General.Skill? GetInstance(Milimoe.FunGame.Core.Entity.Enum.SkillType type, string Name)
internal static Milimoe.FunGame.Core.Entity.General.Skill? GetInstance(Milimoe.FunGame.Core.Entity.Enum.SkillType type, string Name)
{
Milimoe.FunGame.Core.Entity.General.Skill? skill = null;
switch (type)

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@ -6,19 +6,19 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{
public class UserFactory
internal class UserFactory
{
public static Milimoe.FunGame.Core.Entity.General.User GetInstance()
internal static Milimoe.FunGame.Core.Entity.General.User GetInstance()
{
return new Milimoe.FunGame.Core.Entity.General.User();
}
public static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username)
internal static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username)
{
return new Milimoe.FunGame.Core.Entity.General.User(username);
}
public static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username, string password)
internal static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username, string password)
{
return new Milimoe.FunGame.Core.Entity.General.User(username, password);
}

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@ -1,12 +1,94 @@
using System;
using Milimoe.FunGame.Core.Entity.Enum;
using Milimoe.FunGame.Core.Interface.Base;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Proxy
{
public class SQLProxy
public class SQLProxy : ISQLProxy
{
public ProxyResult Execute()
{
throw new NotImplementedException();
}
public ProxyResult Execute(object[]? objs = null)
{
throw new NotImplementedException();
}
public ProxyResult Execute(StringBuilder script)
{
throw new NotImplementedException();
}
public int ExecuteRow()
{
throw new NotImplementedException();
}
public int ExecuteRow(object[]? objs = null)
{
throw new NotImplementedException();
}
public int ExecuteRow(StringBuilder script)
{
throw new NotImplementedException();
}
public DataSet GetData(EntityType type, object[]? objs = null)
{
throw new NotImplementedException();
}
public DataSet GetData(object[]? objs = null)
{
throw new NotImplementedException();
}
public DataSet GetData(StringBuilder script)
{
throw new NotImplementedException();
}
public DataRow GetDataRow(EntityType type, object[]? objs = null)
{
throw new NotImplementedException();
}
public DataRow GetDataRow(DataSet set, object[]? objs = null)
{
throw new NotImplementedException();
}
public DataRow GetDataRow(DataTable table, object[]? objs = null)
{
throw new NotImplementedException();
}
public DataRow GetDataRow(StringBuilder script)
{
throw new NotImplementedException();
}
public DataTable GetDataTable(EntityType type, object[]? objs = null)
{
throw new NotImplementedException();
}
public DataTable GetDataTable(object[]? objs = null)
{
throw new NotImplementedException();
}
public DataTable GetDataTable(StringBuilder script)
{
throw new NotImplementedException();
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Utility
{
public class FactoryHelper
{
/// <summary>
/// 获取一个可能为NULL的实例
/// </summary>
/// <typeparam name="T">Entity类</typeparam>
/// <param name="objs">构造函数的参数</param>
/// <returns></returns>
public static object? GetInstance<T>(params object[]? objs)
{
object? instance = null;
if (objs is null || objs.Length == 0) return instance;
if (typeof(T) == typeof(Entity.General.User))
{
instance = Factory.UserFactory.GetInstance("Mili");
}
else if (typeof(T) == typeof(Entity.General.Skill))
{
}
return instance;
}
/// <summary>
/// 获取一个不可能为NULL的实例
/// Item默认返回PassiveItem
/// Skill默认返回PassiveSkill
/// 若无法找到T返回唯一的空对象
/// </summary>
/// <typeparam name="T">Entity类</typeparam>
/// <param name="objs">构造函数的参数</param>
/// <returns></returns>
public static object New<T>(params object[]? objs)
{
object instance = Core.Others.Config.EntityInstance;
if (objs is null || objs.Length == 0) return instance;
if (typeof(T) == typeof(Entity.General.User))
{
instance = Factory.UserFactory.GetInstance("Mili");
}
else if (typeof(T) == typeof(Entity.General.Skill))
{
}
return instance;
}
}
}

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@ -57,14 +57,14 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// <summary>
/// 初始化ini模板文件
/// </summary>
public static void Init(FunGameEnums.FunGame FunGameType)
public static void Init(FunGameEnum.FunGame FunGameType)
{
switch (FunGameType)
{
case FunGameEnums.FunGame.FunGame_Core:
case FunGameEnums.FunGame.FunGame_Core_Api:
case FunGameEnums.FunGame.FunGame_Console:
case FunGameEnums.FunGame.FunGame_Desktop:
case FunGameEnum.FunGame.FunGame_Core:
case FunGameEnum.FunGame.FunGame_Core_Api:
case FunGameEnum.FunGame.FunGame_Console:
case FunGameEnum.FunGame.FunGame_Desktop:
/**
* Config
*/
@ -77,7 +77,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
WriteINI("Account", "Password", "");
WriteINI("Account", "AutoKey", "");
break;
case FunGameEnums.FunGame.FunGame_Server:
case FunGameEnum.FunGame.FunGame_Server:
/**
* Server
*/

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Utility
{
/// <summary>
/// 单例表表中的对象以类名作为Key保存并以Key获取该对象Key具有唯一约束
/// 用于储存单例对象使用
/// </summary>
public class Singleton
{
}
}

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@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Enum
{
public static class FunGameEnums
public static class FunGameEnum
{
public enum FunGame
{

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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Enum
{
public enum SocketHelperMethod
{
CreateSocket,
CloseSocket,
StartSocketHelper,
Login,
Logout,
Disconnect
}
public enum InterfaceMethod
{
RemoteServerIP,
DBConnection,
GetServerSettings
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Enum
{
public enum MessageResult
{
OK,
Cancel,
Yes,
No,
Retry
}
public enum EventResult
{
Success,
Fail
}
public enum ProxyResult
{
Success,
Fail,
NotFound
}
}

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Enum
{
public enum StartMatchState
{
Matching,
Success,
Enable,
Cancel
}
public enum CreateRoomState
{
Creating,
Success
}
public enum RoomState
{
Created,
Gaming,
Close,
Complete
}
public enum OnlineState
{
Offline,
Online,
Matching,
InRoom,
Gaming
}
public enum ClientState
{
Online,
WaitConnect,
WaitLogin
}
}

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@ -1,61 +1,11 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Enum
{
/**
* State Type Result Method
* Milimoe.FunGame.Core.Api接口和实现时InterfaceTypeInterfaceMethod
*/
#region State
public enum StartMatch_State
{
Matching,
Success,
Enable,
Cancel
}
public enum CreateRoom_State
{
Creating,
Success
}
public enum RoomState
{
Created,
Gaming,
Close,
Complete
}
public enum OnlineState
{
Offline,
Online,
Matching,
InRoom,
Gaming
}
public enum ClientState
{
Online,
WaitConnect,
WaitLogin
}
#endregion
#region Type
public enum RoomType
{
Mix,
@ -142,46 +92,21 @@ namespace Milimoe.FunGame.Core.Entity.Enum
Passive
}
#endregion
#region Result
public enum MessageResult
public enum EntityType
{
OK,
Cancel,
Yes,
No,
Retry
Empty,
User,
UserStatistics,
Room,
Inventory,
Item,
ActiveItem,
PassiveItem,
Skill,
ActiveSkill,
PassiveSkill,
GameStatistics,
Character,
CharacterStatistics
}
public enum EventResult
{
Success,
Fail
}
#endregion
#region Method
public enum SocketHelperMethod
{
CreateSocket,
CloseSocket,
StartSocketHelper,
Login,
Logout,
Disconnect
}
public enum InterfaceMethod
{
RemoteServerIP,
DBConnection,
GetServerSettings
}
#endregion
}

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@ -4,9 +4,13 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
namespace Milimoe.FunGame.Core.Entity.General
{
public class MySQLManager
public class Empty
{
internal Empty()
{
}
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Interface.Base
{
public interface ISQLProxy
{
public Entity.Enum.ProxyResult Execute();
public Entity.Enum.ProxyResult Execute(object[]? objs = null);
public Entity.Enum.ProxyResult Execute(StringBuilder script);
public int ExecuteRow();
public int ExecuteRow(object[]? objs = null);
public int ExecuteRow(StringBuilder script);
public System.Data.DataSet GetData(Entity.Enum.EntityType type, object[]? objs = null);
public System.Data.DataSet GetData(object[]? objs = null);
public System.Data.DataSet GetData(StringBuilder script);
public System.Data.DataTable GetDataTable(Entity.Enum.EntityType type, object[]? objs = null);
public System.Data.DataTable GetDataTable(object[]? objs = null);
public System.Data.DataTable GetDataTable(StringBuilder script);
public System.Data.DataRow GetDataRow(Entity.Enum.EntityType type, object[]? objs = null);
public System.Data.DataRow GetDataRow(System.Data.DataSet set, object[]? objs = null);
public System.Data.DataRow GetDataRow(System.Data.DataTable table, object[]? objs = null);
public System.Data.DataRow GetDataRow(StringBuilder script);
}
}

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Interface.Base
{
internal interface ISQLService
{
internal Entity.Enum.ProxyResult Execute();
internal Entity.Enum.ProxyResult Execute(object[]? objs = null);
internal Entity.Enum.ProxyResult Execute(StringBuilder script);
internal int UpdateRow(object[]? objs = null);
internal int UpdateRow(StringBuilder script);
internal int DeleteRow(object[]? objs = null);
internal int DeleteRow(StringBuilder script);
internal int AddRow(object[]? objs = null);
internal int AddRow(StringBuilder script);
internal System.Data.DataSet GetData(Entity.Enum.EntityType type, object[]? objs = null);
internal System.Data.DataSet GetData(object[]? objs = null);
internal System.Data.DataSet GetData(StringBuilder script);
internal System.Data.DataTable GetDataTable(Entity.Enum.EntityType type, object[]? objs = null);
internal System.Data.DataTable GetDataTable(object[]? objs);
internal System.Data.DataTable GetDataTable(StringBuilder script);
internal System.Data.DataRow GetDataRow(Entity.Enum.EntityType type, object[]? objs = null);
internal System.Data.DataRow GetDataRow(System.Data.DataSet set, object[]? objs = null);
internal System.Data.DataRow GetDataRow(System.Data.DataTable table, object[]? objs = null);
internal System.Data.DataRow GetDataRow(StringBuilder script);
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Interface.Base
{
internal interface ISocket
{
internal int Send();
internal int Read();
}
}

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@ -8,6 +8,6 @@ namespace Milimoe.FunGame.Core.Others
{
public class Config
{
public static Entity.General.Empty EntityInstance = new Entity.General.Empty();
}
}

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@ -6,7 +6,8 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{
public class PluginManager
internal class PluginManager
{
}
}

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@ -6,7 +6,8 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{
public class RedisManager
internal class RedisManager
{
}
}

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@ -6,7 +6,8 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{
public class ResourceManager
internal class ResourceManager
{
}
}

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@ -0,0 +1,109 @@
using Milimoe.FunGame.Core.Entity.Enum;
using Milimoe.FunGame.Core.Interface.Base;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{
internal class SQLManager : ISQLService
{
int ISQLService.AddRow(object[]? objs)
{
throw new NotImplementedException();
}
int ISQLService.AddRow(StringBuilder script)
{
throw new NotImplementedException();
}
int ISQLService.DeleteRow(object[]? objs)
{
throw new NotImplementedException();
}
int ISQLService.DeleteRow(StringBuilder script)
{
throw new NotImplementedException();
}
ProxyResult ISQLService.Execute()
{
throw new NotImplementedException();
}
ProxyResult ISQLService.Execute(object[]? objs)
{
throw new NotImplementedException();
}
ProxyResult ISQLService.Execute(StringBuilder script)
{
throw new NotImplementedException();
}
DataSet ISQLService.GetData(EntityType type, object[]? objs)
{
throw new NotImplementedException();
}
DataSet ISQLService.GetData(object[]? objs)
{
throw new NotImplementedException();
}
DataSet ISQLService.GetData(StringBuilder script)
{
throw new NotImplementedException();
}
DataRow ISQLService.GetDataRow(EntityType type, object[]? objs)
{
throw new NotImplementedException();
}
DataRow ISQLService.GetDataRow(DataSet set, object[]? objs)
{
throw new NotImplementedException();
}
DataRow ISQLService.GetDataRow(DataTable table, object[]? objs)
{
throw new NotImplementedException();
}
DataRow ISQLService.GetDataRow(StringBuilder script)
{
throw new NotImplementedException();
}
DataTable ISQLService.GetDataTable(EntityType type, object[]? objs)
{
throw new NotImplementedException();
}
DataTable ISQLService.GetDataTable(object[]? objs)
{
throw new NotImplementedException();
}
DataTable ISQLService.GetDataTable(StringBuilder script)
{
throw new NotImplementedException();
}
int ISQLService.UpdateRow(object[]? objs)
{
throw new NotImplementedException();
}
int ISQLService.UpdateRow(StringBuilder script)
{
throw new NotImplementedException();
}
}
}

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@ -1,4 +1,5 @@
using System;
using Milimoe.FunGame.Core.Interface.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -6,7 +7,16 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{
public class SocketManager
internal class SocketManager : ISocket
{
int ISocket.Read()
{
throw new NotImplementedException();
}
int ISocket.Send()
{
throw new NotImplementedException();
}
}
}

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@ -6,7 +6,8 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{
public class ThreadManager
internal class ThreadManager
{
}
}

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@ -14,7 +14,7 @@ namespace Milimoe.FunGame.Desktop.Others
/**
* Game Configs
*/
public static FunGameEnums.FunGame FunGameType = FunGameEnums.FunGame.FunGame_Desktop;
public static FunGameEnum.FunGame FunGameType = FunGameEnum.FunGame.FunGame_Desktop;
public static ReflectionHelper ReflectionHelper = new();
/**

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@ -255,7 +255,7 @@ namespace Milimoe.FunGame.Desktop.UI
if (SocketHelper != null && Config.FunGame_isAutoLogin)
{
// 自动登录
SocketHelper.WebHelpMethod((int)SocketHelperMethod.Login);
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Login);
}
};
if (InvokeRequired)
@ -355,13 +355,13 @@ namespace Milimoe.FunGame.Desktop.UI
{
if (SocketHelper != null)
{
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CloseSocket);
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CloseSocket);
SocketHelper = null;
}
Config.FunGame_isRetrying = true;
Application.DoEvents();
SocketHelper = new SocketHelper(main);
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CreateSocket); // Invoke -> CreateSocket
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CreateSocket); // Invoke -> CreateSocket
}
}
catch
@ -643,7 +643,7 @@ namespace Milimoe.FunGame.Desktop.UI
{
switch (i)
{
case (int)StartMatch_State.Matching:
case (int)StartMatchState.Matching:
// 开始匹配
Config.FunGame_isMatching = true;
int loop = 0;
@ -665,18 +665,18 @@ namespace Milimoe.FunGame.Desktop.UI
};
if (InvokeRequired)
{
Invoke(StartMatch_Action, (int)StartMatch_State.Success, new object[] { roomid });
Invoke(StartMatch_Action, (int)StartMatchState.Success, new object[] { roomid });
}
else
{
StartMatch_Action((int)StartMatch_State.Success, new object[] { roomid });
StartMatch_Action((int)StartMatchState.Success, new object[] { roomid });
}
break;
}
}
});
break;
case (int)StartMatch_State.Success:
case (int)StartMatchState.Success:
Config.FunGame_isMatching = false;
// 匹配成功返回房间号
roomid = "-1";
@ -701,15 +701,15 @@ namespace Milimoe.FunGame.Desktop.UI
};
if (InvokeRequired)
{
Invoke(StartMatch_Action, (int)StartMatch_State.Enable, new object[] { true });
Invoke(StartMatch_Action, (int)StartMatchState.Enable, new object[] { true });
}
else
{
StartMatch_Action((int)StartMatch_State.Enable, new object[] { true });
StartMatch_Action((int)StartMatchState.Enable, new object[] { true });
}
MatchFunGame = null;
break;
case (int)StartMatch_State.Enable:
case (int)StartMatchState.Enable:
// 设置匹配过程中的各种按钮是否可用
bool isPause = false;
if (objs != null) isPause = (bool)objs[0];
@ -720,7 +720,7 @@ namespace Milimoe.FunGame.Desktop.UI
RoomBox.Enabled = isPause;
Login.Enabled = isPause;
break;
case (int)StartMatch_State.Cancel:
case (int)StartMatchState.Cancel:
WritelnGameInfo(GetNowShortTime() + " 终止匹配");
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已终止匹配。");
Config.FunGame_isMatching = false;
@ -730,11 +730,11 @@ namespace Milimoe.FunGame.Desktop.UI
};
if (InvokeRequired)
{
Invoke(StartMatch_Action, (int)StartMatch_State.Enable, new object[] { true });
Invoke(StartMatch_Action, (int)StartMatchState.Enable, new object[] { true });
}
else
{
StartMatch_Action((int)StartMatch_State.Enable, new object[] { true });
StartMatch_Action((int)StartMatchState.Enable, new object[] { true });
}
MatchFunGame = null;
StopMatch.Visible = false;
@ -783,11 +783,11 @@ namespace Milimoe.FunGame.Desktop.UI
};
if (InvokeRequired)
{
Invoke(StartMatch_Action, (int)StartMatch_State.Cancel, new object[] { true });
Invoke(StartMatch_Action, (int)StartMatchState.Cancel, new object[] { true });
}
else
{
StartMatch_Action((int)StartMatch_State.Cancel, new object[] { true });
StartMatch_Action((int)StartMatchState.Cancel, new object[] { true });
}
}
@ -854,21 +854,21 @@ namespace Milimoe.FunGame.Desktop.UI
}
switch (i)
{
case (int)CreateRoom_State.Creating:
case (int)CreateRoomState.Creating:
CreateRoom_Action = (i, objs) =>
{
CreateRoom_Method(i, objs);
};
if (InvokeRequired)
{
Invoke(CreateRoom_Action, (int)CreateRoom_State.Success, new object[] { roomtype });
Invoke(CreateRoom_Action, (int)CreateRoomState.Success, new object[] { roomtype });
}
else
{
CreateRoom_Action((int)CreateRoom_State.Success, new object[] { roomtype });
CreateRoom_Action((int)CreateRoomState.Success, new object[] { roomtype });
}
break;
case (int)CreateRoom_State.Success:
case (int)CreateRoomState.Success:
roomid = Convert.ToString(new Random().Next(1, 10000));
SetRoomid(roomid);
InRoom();
@ -919,7 +919,7 @@ namespace Milimoe.FunGame.Desktop.UI
/// </summary>
private void ShowFunGameInfo()
{
WritelnGameInfo(FunGameEnums.GetInfo(Config.FunGameType));
WritelnGameInfo(FunGameEnum.GetInfo(Config.FunGameType));
}
#endregion
@ -937,7 +937,7 @@ namespace Milimoe.FunGame.Desktop.UI
{
if (SocketHelper != null)
{
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CloseSocket);
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CloseSocket);
SocketHelper = null;
}
Environment.Exit(0);
@ -997,7 +997,7 @@ namespace Milimoe.FunGame.Desktop.UI
StartMatch.Visible = false;
StopMatch.Visible = true;
// 暂停其他按钮
StartMatch_Method((int)StartMatch_State.Enable, new object[] { false });
StartMatch_Method((int)StartMatchState.Enable, new object[] { false });
// 创建委托,开始匹配
StartMatch_Action = (i, objs) =>
{
@ -1009,11 +1009,11 @@ namespace Milimoe.FunGame.Desktop.UI
if (InvokeRequired)
{
Invoke(StartMatch_Action, (int)StartMatch_State.Matching, null);
Invoke(StartMatch_Action, (int)StartMatchState.Matching, null);
}
else
{
StartMatch_Action((int)StartMatch_State.Matching, null);
StartMatch_Action((int)StartMatchState.Matching, null);
}
});
}
@ -1058,11 +1058,11 @@ namespace Milimoe.FunGame.Desktop.UI
};
if (InvokeRequired)
{
Invoke(CreateRoom_Action, (int)CreateRoom_State.Creating, new object[] { roomtype });
Invoke(CreateRoom_Action, (int)CreateRoomState.Creating, new object[] { roomtype });
}
else
{
CreateRoom_Action((int)CreateRoom_State.Creating, new object[] { roomtype });
CreateRoom_Action((int)CreateRoomState.Creating, new object[] { roomtype });
}
}
@ -1105,7 +1105,7 @@ namespace Milimoe.FunGame.Desktop.UI
{
if (ShowMessage.OKCancelMessage("你确定要退出登录吗?", "退出登录") == MessageResult.OK)
{
if (SocketHelper == null || !SocketHelper.WebHelpMethod((int)SocketHelperMethod.Logout))
if (SocketHelper == null || !SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Logout))
ShowMessage.WarningMessage("请求无效:退出登录失败!");
}
}
@ -1118,7 +1118,7 @@ namespace Milimoe.FunGame.Desktop.UI
private void Login_Click(object sender, EventArgs e)
{
if (SocketHelper != null && Config.FunGame_isConnected)
SocketHelper.WebHelpMethod((int)SocketHelperMethod.Login);
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Login);
else
ShowMessage.WarningMessage("请先连接服务器!");
}
@ -1352,11 +1352,11 @@ namespace Milimoe.FunGame.Desktop.UI
};
if (InvokeRequired)
{
Invoke(CreateRoom_Action, (int)CreateRoom_State.Creating, new object[] { Config.GameMode_Mix });
Invoke(CreateRoom_Action, (int)CreateRoomState.Creating, new object[] { Config.GameMode_Mix });
}
else
{
CreateRoom_Action((int)CreateRoom_State.Creating, new object[] { Config.GameMode_Mix });
CreateRoom_Action((int)CreateRoomState.Creating, new object[] { Config.GameMode_Mix });
}
break;
case Config.FunGame_CreateTeam:
@ -1366,11 +1366,11 @@ namespace Milimoe.FunGame.Desktop.UI
};
if (InvokeRequired)
{
Invoke(CreateRoom_Action, (int)CreateRoom_State.Creating, new object[] { Config.GameMode_Team });
Invoke(CreateRoom_Action, (int)CreateRoomState.Creating, new object[] { Config.GameMode_Team });
}
else
{
CreateRoom_Action((int)CreateRoom_State.Creating, new object[] { Config.GameMode_Team });
CreateRoom_Action((int)CreateRoomState.Creating, new object[] { Config.GameMode_Team });
}
break;
case Config.FunGame_StartGame:
@ -1402,13 +1402,13 @@ namespace Milimoe.FunGame.Desktop.UI
case Config.FunGame_Disconnect:
if (Config.FunGame_isConnected && SocketHelper != null)
{
SocketHelper.WebHelpMethod((int)SocketHelperMethod.Disconnect);
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Disconnect);
}
break;
case Config.FunGame_DisconnectWhenNotLogin:
if (Config.FunGame_isConnected && SocketHelper != null)
{
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CloseSocket);
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CloseSocket);
GetMessage(SocketHelper, Config.SocketHelper_Disconnect);
WritelnGameInfo(GetNowShortTime() + " >> 你已成功断开与服务器的连接。 ");
}

View File

@ -33,37 +33,37 @@ namespace Milimoe.FunGame.Desktop.Utils
}
/// <summary>
/// 选择WebHelp分支方法
/// 选择SocketHelper分支方法
/// </summary>
/// <param name="i">分支方法ID</param>
public bool WebHelpMethod(int i)
public bool GetSocketHelperMethod(int i)
{
switch (i)
{
case (int)SocketHelperMethod.CreateSocket:
case (int)Core.Entity.Enum.SocketHelperMethod.CreateSocket:
CreateSocket();
break;
case (int)SocketHelperMethod.CloseSocket:
case (int)Core.Entity.Enum.SocketHelperMethod.CloseSocket:
Close();
break;
case (int)SocketHelperMethod.StartSocketHelper:
case (int)Core.Entity.Enum.SocketHelperMethod.StartSocketHelper:
StartSocketHelper();
break;
case (int)SocketHelperMethod.Login:
case (int)Core.Entity.Enum.SocketHelperMethod.Login:
if (client != null)
{
Send((int)SocketMessageType.CheckLogin, new object[] { Main, client, UserFactory.GetInstance("Mili") });
Send((int)SocketMessageType.CheckLogin, new object[] { Main, client, FactoryHelper.New<User>("Mili") });
return true;
}
return false;
case (int)SocketHelperMethod.Logout:
case (int)Core.Entity.Enum.SocketHelperMethod.Logout:
if (client != null && Usercfg.LoginUser != null)
{
Send((int)SocketMessageType.Logout, new object[] { Main, client, Usercfg.LoginUser });
return true;
}
return false;
case (int)SocketHelperMethod.Disconnect:
case (int)Core.Entity.Enum.SocketHelperMethod.Disconnect:
if (client != null)
{
Send((int)SocketMessageType.Disconnect, new object[] { Main, client });